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  1. R-II

    Yay0 Compression

    I've been doing some work on the Paper Mario ROM, and I noticed a whole bunch of Yay0 blocks. I looked at the Yay0 documention that comes with the Dolwin source and tried writing my own function to decompress the data, but the example function left me a little confused and I don't know if I'm...
  2. R-II

    PM:TTYD model file format, pet project

    This is somewhat of a first for me in a lot of regards - hacking game formats, reverse engineering file formats, and using 3D programming outside of a tutorial. I've spent a fair ammount of time breaking down the structure of the model files (I assume proprietary) for Paper Mario 2: The...