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  1. #1
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    Run 1964 in WINE (Linux)?

    Has anyone had any success running 1964 in WINE under Linux?

    It runs great in WINE but the video is garbled. I switched the video output plugin to the OpenGL one and it helped quite a bit but its still unplayable. Anyone have any suggestions?

    Edit: I also switched the compiler to interpreter but it didn't help either.

    Last edited by jdm; November 27th, 2002 at 00:08.


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  2. #2
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    I think malcolm got it to run a while ago, lemme do a quick search.



  3. #3
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    http://www.emutalk.net/showthread.ph...ight=1964+wine


    Didn't find malcolm's original post, but at least it is something



  4. #4
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    Thanks, haven't tried WineX but I have it as an RPM. I guess I'll have to extract it and compress it as a .tar.gz so I don't have to install RPM.

  5. #5
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    Grabbing the .tar.gz of WineX from a friend since I can't seem to find an app to convert RPM to tgz.

    I read the thread, it was pretty helpful. I'll post an update here and in the other thread when I get everything setup and running (if I get everything setup and running . Two minutes left on the download so it won't be much longer.

    I can't seem to find any good games at all for the PC, wether its for Linux or Windows. I've been looking for a decent *looking* game that has the similar style that Nethack does.

    Shadowbane looks great but that won't be out until early next year. Red Faction 2 looks great too. I've been burned by every game I've purchased this year. All of which I waited for at least 2 years for the games to come out. I actually bought those then they ended up being pieces of boring junk, most of which weren't complete. Morrowind and NWN both should have been worked on for at least another 5 months, especially Morrowind.

    Downloads done!

  6. #6
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    Everything works great but sound, which is also screwed up in Windows. I just turn my stereo off. I've got my soundcard output plugged into my stereo so I can control the volume and use its speakers.

    The sound isn't that bad in Zelda since it doesn't play that many sounds.

    I used the "decent sound" fix but for me it didn't seem to make a difference.

    Mario Kart is a bit laggy going around turns. In Zelda the roads are golden yellow and Link's bedroom at the begining of the Ocorina is completely green, like the color they use for green screens in movies. It was the same color using Mupen64.

    Other than that I didn't notice anything wrong but I only played for about 15 minutes each game, if that.

    I used Basic Audio and the latest TR64 video plugin which was released on Sept 18 2002. I also used the RSP sound fix.

    The WineX version I used was WineX v2.2a-1. The file name is WineX-2.2a-1.i386.rpm and I used rpm2targz to convert it to .tar.gz but I ended up just doing rpm -Uvh --nodeps as root to install it. The install with RPM went fine.

    WineX also seemed to be a bit faster than the normal Wine.

    I think 1964 will run just fine in the normal Wine with the right plugins but I didn't play around with it long enough. I removed Wine so it and Winex wouldn't screw each others ~/.wine/config's up.

    I'll post some screenshots tomorrow after I wake up.

    And a bit info about Wine and WineX. They are no longer the same anymore.

    Transgaming's original plan was to release ALL of the source code for WineX under a non-restrictive license after they obtained 5,000 subscribers which is no longer mentioned on their web page. The WINE dev team was tired of them taking the code and not contributing anything back so they changed the license and Transgaming forked the code.

  7. #7
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    Nice
    Could you tell me what speed you were getting and your machine specs? Also, did you try some other audio plugin?



  8. #8
    Not a Moderator Malcolm's Avatar
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    Yea Slougi I did get 1964 to work in Linux under WineX. Sound was a issue, no matter which plugin you use. Speed for my was very nice, i got between 45 and 80FPS. If the video plugin your using (i used jabo's 1.4) has some problems inside the game under windows you really see the effects in Linux, as the D3D to O-GL/SDL conversions aren't exactly 100%.

    Anyways, I'm happy to see someone else got WineX to compile, many people can't
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

  9. #9
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    Hmm, I wonder why all sound plugins would fuck up.
    /me goes poke azi with a biggish wooden rod



  10. #10
    Not a Moderator Malcolm's Avatar
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    Originally posted by Slougi


    Hmm, I wonder why all sound plugins would fuck up.
    /me goes poke azi with a biggish wooden rod
    Probably because WineX doesn't do DirectSound very well, also I tried it like 3 monthst ago so the newer WineX builds may support 1964 better, i really dont know
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

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