Results 1 to 10 of 10
  1. #1
    Moderator icepir8's Avatar
    Join Date
    Nov 2001
    Location
    Everywhere
    Posts
    938

    TR64 Ogl ver 0.7.4 source

    [QUOTE]PM from Flea
    Could I bother you for the source to 0.7.4? Mupen64 on Mac OS X uses your graphics plugin exclusively, so I thought it would be nice to have the latest version ported over. Thanks.

    It's nice to be ported.

    Flea: Here you go. and anyone who wants to port it.

    Cheers!

    Icepir8

    Attached Files Attached Files

    "Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    /me odd oDD's Avatar
    Join Date
    Dec 2001
    Location
    Australia
    Posts
    82
    Wow thanks Icepir8! Considering this is the only good OpenGL plugin around its great that you've shared the source due to portability. Its also going to be great to learn from. Thanks for sharing your hard work man.

  3. #3
    EmuTalk Member Fritti's Avatar
    Join Date
    Oct 2002
    Posts
    12
    Cool! Thanks, IcePir8, both for your time and your willingness to share!

    /me goes off to check portability on FreeBSD...

    --Fritti

  4. #4
    EmuTalk Member
    Join Date
    Nov 2002
    Posts
    10
    Blight, any luck porting to linux??
    it would be great if you could share your ported version!

  5. #5
    EmuTalk Member Fritti's Avatar
    Join Date
    Oct 2002
    Posts
    12
    Yes it would be - I'm not making progress on porting the Windows source to FreeBSD, I'm too much of a Windows/GL noob... Porting a linux plugin would probably be much easier.

    --Fritti

  6. #6
    EmuTalk Member
    Join Date
    Nov 2002
    Posts
    10
    blight,

    if you could share your source, i could work on it and see if i can fix it.

  7. #7
    EmuTalk Member
    Join Date
    Nov 2002
    Posts
    10
    well my goal was never to port a graphics plugin to work on linux or irix for that matter. i was hoping to find a working plugin and port it to work with this virtual reality library called freevr (ww.freevr.org). so my project was to have a N64 system to run in virtual reality rooms(CAVE), like the one we have here at the University of Illinois - Urbana Champaign. so that u can actually play games in a 3d room.
    but now i cant find a plugin to work in irix or linux. with the time pressure i am under, i cant afford to start porting from scratch. so i was kinda hoping someone would be willing to share their source.

    This is a purely academic project and I would give full credit to anyone who helped.

    blight, is ur previous version, 0.5 h open source?

  8. #8
    EmuTalk Member Fritti's Avatar
    Join Date
    Oct 2002
    Posts
    12
    As for me, I'm also trying to find a 'working' plugin for Linux/FreeBSD, for various versions of working. Even if it doesn't yet do much but run some PD demos, it would be nice to see if mupen really works on FreeBSD.

    And credit where credit is due of course, that goes without saying.

    --Fritti

  9. #9
    EmuTalk Member Fritti's Avatar
    Join Date
    Oct 2002
    Posts
    12
    I dunno, haven't tried. I guess it will. Call me a purist however, I'd really like to have a native FreeBSD binary...

    And yes I tried to port the sources, but I got lost in the windows.h defines. There are too many of them Windows specific, HWND handles etc. being especially hard to port. Like I said, I'm a Windows/GL noob, but I do know C.

    Anyway, it's ok if you want to wait with releasing your stuff -- you did the work, and it's already most appreciated by many linux users (or aren't you the one who ported the current graphics plugin version?).

    --Fritti

  10. #10
    Moderator Hacktarux's Avatar
    Join Date
    Nov 2001
    Location
    France
    Posts
    1,174
    kallu: as Blight have already explained, you'll prolly need to rewrite all initialisation code so you don't need his little file with sdl initialisation, and you'll also need to make a new input plugin i guess (not sure...)

    Well anyway i guess source code of graphic plugin will be available one day or another, i'd like to integrate it in official tr64 source code so that it becomes easy to port new versions as they come out. Currently i'm too busy to work much on emulation projects, i hope it'll be better soon....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •