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November 9th, 2002, 13:00
#1
Moderator
Uhle Alpha 1.0.5 Released
The link
http://www.emulation64.com/N64/UHLE/uhle_sp.1.0.5.zip
What's new in 1.0.5:
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- Rewrite of some parts of gui code
- Rom browser cache
- Emulator creates ultra.cache file on exit
- Multiple directories in rombrowser with recursion as an option
- File/Rom Directories
- Emulator creates ultra.dir file on exit
- Enabled Debug window
- Configuration/Debug Console
(type help inside,for list of commands)
- Fixed bug, when path to the emu includes spaces
- Fixed serious memory leak in original Uhle
- Sorting of rom columns
- Pj64 plugins config dialog (place your plugins in /Plugin directory)
- recognizing and configuring of plugins
+ plugins does not work in the emu yet
- Shows total number of roms in all included dirs on status bar
- Storing of emulator main window size and position
- Storing of columns width in rombrowser, sorting column and sorting method
- ...
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Advertising
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November 9th, 2002, 14:11
#2
Chankast rocks ^^
Cool! Now downloading...
EDIT: Hmm... It doesn't recognize most of my roms, even with other inis... they work ok anyway.
Last edited by Johann; November 9th, 2002 at 15:57.
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November 9th, 2002, 15:02
#3
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November 9th, 2002, 19:05
#4
Leap of Faith
Plugin system appears to look very much like Mupen, is it from that?
Seems to be progressing well.
BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?
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November 9th, 2002, 21:11
#5
Moderator
Originally posted by Johann
Cool! Now downloading...
EDIT: Hmm... It doesn't recognize most of my roms, even with other inis... they work ok anyway.
Yep,this is a bug . Should do more betatesting next time
Fixed .
Originally posted by LazerTag
Plugin system appears to look very much like Mupen, is it from that?
Seems to be progressing well.
BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?
Config is from mupen indeed
.Mupen is my main project.
More info about that bug,cause i never encountered it.
Better if u can add shot of alert message.
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November 9th, 2002, 21:34
#6
EmuTalk Member
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November 9th, 2002, 21:44
#7
Chankast rocks ^^
Originally posted by LazerTag
Plugin system appears to look very much like Mupen, is it from that?
Seems to be progressing well.
BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?
The msvcr70.dll file is needed for the Jabo's plugins. You can find it with Pj64.
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November 9th, 2002, 22:08
#8
EmuTalk Member
ini file, bug fixes
Hey, why dont you include the LAST ini from the company (that is version 2.0, not 1E-3 if I am not wrong).
Could you try to add support for "super mario 64 (e) [!]" and give me feedback about it.
Moreover, what about the various bugs that are fixed by tons of patched versions :
- UltraHLE Adaptoid Hack
- UltraHLE Zelda Hack
- Voodoo3/5 Fix
- HLE Rush
- Byte Swap
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November 9th, 2002, 22:22
#9
EmuTalk Member
Oki, I have found how to play Super Mario 64 (e), here are the explanations :
original ini
________________________
[Super Mario]
alttitle=Super Mario 64
comment=
optimize=3
osrange=80300000,80380000
________________________
now just by hiding ("//") the line "osrange=..." or deleting it, Mario 64 (e) works, as like as Mario 64 (u).
I dont a lot about ini and dunno what is exaclty is this argument for...
Have found this tip in UltraHLE fr ini.
Moreover, this lines could be added to play Legend of Zelda french :
patch=567, 0C800d80, rescan
patch=567, 800a2e00, word 0
patch=567, 800a26c4, word 0
patch=679, 8009f928, patch 2
Last edited by Tarikoo; November 9th, 2002 at 23:53.
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November 9th, 2002, 22:24
#10
Leap of Faith
Originally posted by Johann
The msvcr70.dll file is needed for the Jabo's plugins. You can find it with Pj64.
Thanks for the info. I should have known it was something like that considering the EMU still ran and in the plugin properties I couldn't see Jabo's at first.
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