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Thread: 1.5 game pauses

  1. #1
    EmuTalk Member
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    Unhappy 1.5 game pauses

    Does anyone have any information on how to avoid the random pauses with many games when using 1.5? Using Video plugin 1.4 seems to fix this issue, but many games have other gfx issues with 1.4, that were resolved with version 1.5. Any information would be appreciated, thanks!



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  2. #2
    EmuTalk Member bositman's Avatar
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    This pausing issue is now a known issue and is discussed at the v1.5 feedback thread. Until now,there is no way to prevent it than from changing back to 1.4

  3. #3
    Banned iq_132's Avatar
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    Use one of the Daedalus Plugins

  4. #4
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    I did try the two most recent Deadaus plugins, and they do eliminate the pausing, but they both have many gfx issues, even worse then vers. 1.4. What version do you reccomend?

  5. #5
    Emutalk Member Smiff's Avatar
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    it's not quite a "known issue", atm it's just "something some people have reported" - for a start i've never seen it afaik... could people with this problem post their specs and some details... you can't call something a known issue when not everyone agrees.
    Last edited by Smiff; September 12th, 2002 at 17:28.

  6. #6
    The Soul Reaving Gentleman Gent's Avatar
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    Originally posted by iq_132
    Use one of the Daedalus Plugins
    erm......

    if you have a game with this heavy Pausing, Wait till it gets in Game & then F5 (Save) Now F7 (load) & Pausing Gone :colgate:

    & Smiff this is what you would call a Users Known Issues, They did have a great thread showing some really good reports, & thats kind of erm... well... been moved out of sight.
    Last edited by Gent; September 12th, 2002 at 18:17.
    System 1 Specs:

    OS:Windows 7 Ultimate (Build 7600)
    CPUentium Dual-Core E5400,* 2.70 GHz, 2048 KB
    System RAM:Kingston 4GB DDR-SDRAM PC2-6400
    Video:ATI Radeon HD 5400 Series
    Sound:ASUS Xonar DG Audio D

    System 2 Specs:

    OS:Windows XP Professional: Version 2002 - SP2
    CPU:AMD Sempron 2300+
    System RAM:Crucial 1GB DDR-SDRAM PC3200
    Video Card:RADEON X1650 Series 512MB
    Sound Card:SB Audigy

    Is quisnam rideo risi risum permaneo did non adepto iocus


  7. #7
    roll for life sk8bloke22's Avatar
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    i seem to get in a few games too. its definitely bug from what i can see. mario kart 64 should not pause like it does, as does goldeneye and a few other games, but not ALL games.
    WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)

  8. #8
    Emutalk Member Smiff's Avatar
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    OK could as many people as possible answer these questions (you can copy paste with your answers alongside):


    Do you think you have the pausing problem? [Yes/No]

    Operating System:
    CPU type and speed:
    Total system RAM:
    Approx. RAM free before starting PJ64:

    Graphics card chipset:
    Graphics card total RAM:
    Graphics card driver:

    Approx. how often do the pauses occur?
    Approx. how long do the pauses last?

    State 3 examples of games that DO have the problem:
    State 3 examples of games that do NOT have the problem:

    Does using the v1.4 video plugin solve the problem? [Yes/No]
    Does loading from a state save solve the problem? [Yes/No]


    Update: I've added "Operating System:" and "Does loading from a state save solve the problem?" Sorry it's taken two weeks to engage on this lol.
    Last edited by Smiff; September 12th, 2002 at 20:46.

  9. #9
    * 64ultramaniac's Avatar
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    Because I was the first one that found this problem I only want to say that this is real,it's not my imagination heh,I've done extensive tests in 2 machines and definately this is a specific 1.5 plugin problem...
    I just wanted to say that cos with sadness I seen some people (ppl who I like) been sarcastic about this...
    And my specs:
    1st machine:Athlon2000XP -256MB Ram - GF4ti4200 - Driver:Any
    2nd machine:Athlon700 - 256MB Ram - GF2MX - Driver:Any
    Some games with the problem:Starfox64 - Mario Kart64 - ExtremeG
    Pauses doesn't have the same duration ,Starfox is definately the worst I've seen so far.These are ingame pauses (not in menus) and using 1.4 plugin fixes the problem totally.So it's not a core issue but a 1.5 plugin issue.
    Last edited by 64ultramaniac; September 12th, 2002 at 19:44.

  10. #10
    Moderator Allnatural's Avatar
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    I too have noticed the pauses.

    Operating System: Win2000 SP2
    CPU type and speed: Athlon T-Bird - 1.13 GHz
    Total system RAM: 256 MB
    Approx. RAM free before starting PJ64: ~155 MB

    Graphics card chipset: Geforce 3
    Graphics card total RAM: 64 MB
    Graphics card driver: 30.82

    Approx. how often do the pauses occur? ~every 5-20 sec.
    Approx. how long do the pauses last? ~1-4 sec.

    State 3 examples of games that DO have the problem: Extreme-G, Mario Kart 64, Winback
    State 3 examples of games that do NOT have the problem: Super Mario 64, Banjo-Kazooie, Turok

    Does using the v1.4 video plugin solve the problem? Yes
    Does loading from a state save solve the problem? temporarily, the issue does eventually return
    Last edited by Allnatural; September 13th, 2002 at 00:45.

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