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Found a crash in Zelda: OoT on default SMCM.

Allnatural

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There is an unhandled Opcode crash in Zelda when you exit the Lost Woods. It doesn't always happen, the only way I could consistently reproduce it was to enter the woods, enter the area with the Skullkid, and then exit to Kokiri village. If I just enter the woods and immediately leave the crash doesn't occur.

Anyway, setting the SMCM to Protect Memory solved the problem.

Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
 
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Allnatural

Allnatural

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Moderator
An update.

Change Memory and Cache also works, which is good because Protect Memory caused a periodic hiccup in the emulation.
 

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