Thanks for all the feedback, to answer some of your questions:
TruForm:
I actually experimented with some software TruForm back when I was doing a D3D plugin (never released). The results weren't extremely nice. The problem was that many N64 games cheat with normals alot, which is what the TruForm calculations are based on. I'll look into it anyway, it might work well with some games. If it's not a big deal to add, you _might_ see another check box in the config dialog in the next release...
Speed:
Some games are faster than the last version (1080 for instance), but overall it's slower than the last version right now. I'm not sure why yet, seems like it should be faster. Maybe running a profiler on it will shed some light. Will work on it before next release.
Fullscreen:
Not in there yet, it shouldn't be hard to add though. Look for it in the next version.
Radeon Support:
I did find that the Radeon has 3 texture units, and supports subtracting and crossbaring. This will let me make it alot better, but it's going to take time (especially since I don't have a Radeon to test it with). So don't expect full quality in 0.3, maybe by 0.4...
As far as when, well...it's going to take a little longer than I had hoped. School's started again, and I'm doing some pretty big things at work right now, so time has become harder to find. I still want to work out a few bugs, improve the combiner a little more, increase speed some, and add fullscreen before I release.
Orkin