Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    EmuTalk Member DJ Unreal's Avatar
    Join Date
    Jul 2002
    Posts
    15

    Interesting freezing problem

    First, my specs:

    P3 667 mHz
    512 mb. RAM
    GeForce 2 GTS 32.
    Soundblaster Live
    Windows XP
    Latest sound and video drivers.

    OK, the game I'm trying to play is Zelda: OoT. The problem is it keeps freezing (mouse doesn't even move anymore, have to press reset). It freezes at totally random places, but usually about 5-10 minutes into playing.
    I'm using the default plugins except for audio, I'm using Azimer's 0.30 revision 2.2. I've tried every version of PJ64 WITH PROTECT MEMORY ON or OFF and the game still freezes. Besides the protect memory, I'm using all the default settings (although I've tried other settings, to no avail).
    I decided to try 1964 and it froze just the same with all the default settings and the same plugins as mentioned above.
    Now here's the interesting part:
    I had 1964 open just in the rom browser while searching this forum for an answer to my problem, and the computer froze the same way as with playing Zelda. ?!!?
    If i should be asking this in the 1964 forum, sorry. Any help would be appreciated.
    Thanks

  2. #2
    Emutalk Member Smiff's Avatar
    Join Date
    Nov 2001
    Posts
    3,992
    sounds like a problem with your computer, maybe BIOS settings etc

  3. #3
    EmuTalk Member DJ Unreal's Avatar
    Join Date
    Jul 2002
    Posts
    15
    I think it is too, but it has to be a combination of the emulator and my computer, because it NEVER freezes except when an emulator is running.
    Smiff, what kind of bios settings? Any other suggestions?

  4. #4
    Emutalk Member Smiff's Avatar
    Join Date
    Nov 2001
    Posts
    3,992
    does it freeze if you use all different plugins?



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  5. #5
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,778
    Freezing is usually caused if overclocking your cpu, gfx card, etc...
    Try to undo this is you've done it.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  6. #6
    zelda master! cold1's Avatar
    Join Date
    Jul 2002
    Location
    living inside my game cube!!
    Posts
    75
    well i get random freezing with pj641.4 and most with pj641.5 in win982ed.when using the glide64 plugin and the underground voodo drivers.i can play some times up to 1 hour .and some times 4 hours.till freezing starts.
    2 Pentium3s 700mhz dual main board.1gb sdram in winxp.and 512mb sdram in win98sec! gefore4 4xagp gfx card with s video out.voodo3 3000 pci.winxp and win982ed.

    what's next after n64 emulation is done?
    why ps2! of course.go ps2 emu authors!!

    to be areal game zelda master, you have to beat all the zelda games ever made my nintendo!!!

  7. #7
    EmuTalk Member DJ Unreal's Avatar
    Join Date
    Jul 2002
    Posts
    15
    OK, I think I've narrowed it down. After a lot of testing with the plugins, it seems as though it freezes with Jabo's Direct3D plugins. I left it running with with the Open GL plugins in 1964 for about an hour and it didn't freeze. Unfortunately, the Open GL plugins run like ass, so I'd like to be able to use the Direct3D ones.
    I have DirectX 8.1b installed.
    Any ideas?

  8. #8
    EmuTalk Member viperx209's Avatar
    Join Date
    Jan 2002
    Posts
    18
    dude i get the same thing and it pisses me off soo much. i dont know what it is but when you set it to agp 2x mode or 1x mode it doesnt freeze the only thing is that the bandwith is half. it only does it with direct3d with me as well i can play quake 3 for hours and nothing happens but when i play pj64 ( or any other direct3d program for that matter ) it just locks up

  9. #9
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,778
    Pj is very sensitive to overclocking of any kind.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  10. #10
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Originally posted by DJ Unreal
    OK, I think I've narrowed it down. After a lot of testing with the plugins, it seems as though it freezes with Jabo's Direct3D plugins. I left it running with with the Open GL plugins in 1964 for about an hour and it didn't freeze. Unfortunately, the Open GL plugins run like ass, so I'd like to be able to use the Direct3D ones.
    I have DirectX 8.1b installed.
    Any ideas?
    Glide64+Evoodoo my friend, Glide64+Evoodoo..

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •