Results 1 to 7 of 7
  1. #1
    Leap of Faith
    Join Date
    Dec 2001
    Location
    St. Louis
    Posts
    945

    Question Questions about version numbers on some ROMs?

    Does it make sense to keep all the various versions ROMs?

    For example, Does the Zelda V.1.1 ROM play better or even more compatible then Zelda V.1.2?



    thanks for any insight on this
    LazerTag


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,780
    Diffrent versions just mostly keep bugfixes from previous versions. So the best is to get the latest if you can.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  3. #3
    EmuTalk Member Hitman's Avatar
    Join Date
    Jan 2002
    Posts
    32
    I've always wondered this too... I read a few months back a similar thread. The version nuumbers relate to real game version numbers. Therefore a higher number is usually a bugfixed game. So, 1.2 should be better than 1.1. BUT, that doesn't mean it works better in the emu. You'll have to check ini notes or just try them to see if they both work.
    PJ64's RDB by Smiff is an excellent database of game specific issues etc. Be sure to try that out first. Anyone else want to comment.

    To be honest though - All i really care about is Banjo Tooie. I'm pissing my pants in anticipation of playing this game !! Wait wait wait.

  4. #4
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,780
    Originally posted by Hitman
    I've always wondered this too... I read a few months back a similar thread. The version nuumbers relate to real game version numbers. Therefore a higher number is usually a bugfixed game. So, 1.2 should be better than 1.1. BUT, that doesn't mean it works better in the emu. You'll have to check ini notes or just try them to see if they both work.
    PJ64's RDB by Smiff is an excellent database of game specific issues etc. Be sure to try that out first. Anyone else want to comment.

    To be honest though - All i really care about is Banjo Tooie. I'm pissing my pants in anticipation of playing this game !! Wait wait wait.
    Afaik, all newer versions works as good as the old ones atm. No special game has been noted.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  5. #5
    EmuTalk Member Hitman's Avatar
    Join Date
    Jan 2002
    Posts
    32
    In that case it must be best to use the higher numbered ones as they are bugfixed releases...
    If theres no known issues about rom versions, then use the latest...

    Is this something that is in the FAQ ? Maybe it should go in if its not already ?

  6. #6
    DC Emu Fanatic Grant64's Avatar
    Join Date
    Dec 2001
    Location
    England
    Posts
    448
    Hitman your wait for tooie is very nearly over as Azimer and an anonomous person have fully cracked it. In Apollo beta 1 it runs great - just head over to the apollo forum to see
    Xbox 360 Gamertag - GrantX360

  7. #7
    Leap of Faith
    Join Date
    Dec 2001
    Location
    St. Louis
    Posts
    945
    Thanks for the info on this.

    I had 3 different versions of Zelda OoT. Not that space is a major issue, but wasting another 60 meg on one game (considering each rom is about 30 meg in size) just didn't make any sense.
    LazerTag

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •