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  1. #1
    zelda master! cold1's Avatar
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    how to do i add DirectDraw HEL to ultrahle source code??

    and i was thinking about just fixing the gfx in ultrahles source code in just diddy kong raceing, banjo, and a few others main games that i love!!.and thats it. by useing dave2001 glide64 source code.i have visual studio c++ 6.0. but i don't know where the ucodes are in the source code of ultrahle.



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  2. #2
    What's that...? mesman00's Avatar
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    haha, your fooling yourself buddy, sounds like you thinks it's going to be super easy to do. well, your quite wrong, it sounds like you first need to learn the language.
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  3. #3
    Not a Moderator Malcolm's Avatar
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    everything in programming is easy, you just need to figure out how to do it first
    Last edited by Malcolm; July 26th, 2002 at 06:20.
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

  4. #4
    What's that...? mesman00's Avatar
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    Code:
    #include <iostream.h>
    
    int main()
    {
         cout << "UltraHLE update with Graphics Optimizations";
         graphics.optimize = true;
         if(graphics.optimize == true)
         {
               play.diddykongracing;
               play.banjokazooie;
         }
         else
         {
               cout << "sorry, you need to set optimize to true";
         }
    
        return 0;
    }
    umm, if i add this to the source, it will work, right?
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  5. #5
    zelda master! cold1's Avatar
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    Question how do you int direct 3dhel?

    thats all i need to know..for now..

  6. #6
    Moderator Quvack's Avatar
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    lmfao

  7. #7
    What's that...? mesman00's Avatar
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    why are you laughing, did i forget to declare a varialbe??

    hahahahhaha, close this spam thread!
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  8. #8
    Registered User mann's Avatar
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    right.... isnt it D3D Hal not Hel

  9. #9
    Not a Moderator Malcolm's Avatar
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    yes, actually it is HAL...
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

  10. #10
    ????????????????????????? Doomulation's Avatar
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    Originally posted by mesman00
    Code:
    #include <iostream.h>
    
    int main()
    {
         cout << "UltraHLE update with Graphics Optimizations";
         graphics.optimize = true;
         if(graphics.optimize == true)
         {
               play.diddykongracing;
               play.banjokazooie;
         }
         else
         {
               cout << "sorry, you need to set optimize to true";
         }
    
        return 0;
    }
    umm, if i add this to the source, it will work, right?
    I think it won't work...
    but who knows? Maybe i'm wrong? I'm just a n00bie to c++ after all!
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

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