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  1. #41
    ????????????????????????? Doomulation's Avatar
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    Re: by the way how did you fix this error in pj64

    Originally posted by cold1
    Originally posted by Azimer
    It's not a bad game at all. I can't wait to fix this input problem.
    Error

    ! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

    in 1964 0.7.0 when Running BANJO-TOOIE

    ??

    and great work man :thumbsup: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
    This game doesn't work on 0.7.0
    You need the unreleased version to run it.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  2. #42
    zelda master! cold1's Avatar
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    Re: Re: by the way how did you fix this error in pj64

    Originally posted by Doomulation
    Originally posted by cold1
    Originally posted by Azimer
    It's not a bad game at all. I can't wait to fix this input problem.
    Error

    ! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

    in 1964 0.7.0 when Running BANJO-TOOIE

    ??

    and great work man :thumbsup: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
    This game doesn't work on 0.7.0
    You need the unreleased version to run it.
    i mean in pj641.4 source code..

  3. #43
    ????????????????????????? Doomulation's Avatar
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    Re: Re: Re: by the way how did you fix this error in pj64

    Originally posted by cold1
    Originally posted by Doomulation
    Originally posted by cold1
    Originally posted by Azimer
    It's not a bad game at all. I can't wait to fix this input problem.
    Error

    ! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

    in 1964 0.7.0 when Running BANJO-TOOIE

    ??

    and great work man :thumbsup: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
    This game doesn't work on 0.7.0
    You need the unreleased version to run it.
    i mean in pj641.4 source code..
    Pj 1.4 doesn't run tooie, nor does 1.5 beta1.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  4. #44
    DC Emu Fanatic Grant64's Avatar
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    Let's Not forget that Azimer has done a whole lot more than TOOIE - Jet Force Gemini (U) [!] now works pretty much perfect and he has added a load of compatibility. I have pretty much fully tested Beta 1 and think it is amazing hardly any compatibility issues that are not down to the graphics plugin, all I can say is I hope Azi does a great OpenGL plugin for Apollo and the sound is fixed in beta 2!!! That would make it amazing, sorry, mre amazing than it IS
    Xbox 360 Gamertag - GrantX360

  5. #45
    roll for life sk8bloke22's Avatar
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    sounds great. when u say jet force gemeni works, do u mean shooting and running is fixed, i.e u dont need to apply the hack to the rom?

    anyhow, good news, well done azi.

    WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)


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  6. #46
    DC Emu Fanatic Grant64's Avatar
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    Yes - All fixed without the need to crack it. It is really a great Emu now. On to beta 2...
    Xbox 360 Gamertag - GrantX360

  7. #47
    Superman Azimer's Avatar
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    A couple things... Banjo Tooie was made possible by a joint cooperation between me and an anonymous person. We have shared this information with Apollo and PJ64. So you can see tooie in 1.5 Beta 2 of Project64. Apollo is my emu and when I find solutions, I tend to let others in on it. I feel this is the best way to be. Now I have a question for Grant. Did you try using a gamepad on Banjo Tooie? I need to narrow this down a bit...
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  8. #48
    DC Emu Fanatic Grant64's Avatar
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    OK
    I am using a Microsoft Sidewinder gamepad!!!
    I have used it with Jabo's input plugin and N-Rages latest
    However I have also tried a basic keyboard plugin and have not had any problems... Yet!!
    Xbox 360 Gamertag - GrantX360

  9. #49
    DC Emu Fanatic Grant64's Avatar
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    Without kissing butt too much - This is the great thing about Azi - He wants to make emulation perfect!!! and is happy to share information and doesn't want all the glory. I have played tooie for an hour with a basic keyboard plugin and no probs!!!
    Xbox 360 Gamertag - GrantX360

  10. #50
    EmuTalk Member
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    They did not share the bango tooie information with 1964

    MartyMcFly

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