Feel free to post screenshots or whatnot in this thread.
Feel free to post screenshots or whatnot in this thread.
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
OK Here we go- Firstly - Great Emu!!!
On many of my (E) roms there is a resolution problem by which the screen is too squashed.I am currently using Jabo's 1.4 GFX
Secondly, and this could be intentional, Bano-Tooie fails to recognise a controller - I have tried Jabos DInput and NRages latest plugin.
Grant64
Xbox 360 Gamertag - GrantX360
i just sent you a nice little pm but i'm not exactly sure how busy you are right now to make those changes so i'll just post it here again in case you forget
[01:36] <flow``> oh
[01:37] <flow``> just a minor correction.. if no plugins are in a directory or are chosen
[01:37] <flow``> "Additional plugins can be downloaded from:
[01:37] <flow``> emu64.com/plugin64.html or spinal.emulation64.com/pluginsplugins.htm
[01:37] <flow``> "
[01:37] <flow``> i abbrev.. but you might want to correct that ;-)
[01:37] <flow``> since both are bad links now
[01:38] <flow``> maybe just emulation64.com and smiff's site would be sufficient substitutes
[01:39] <flow``> <--picky
[01:40] <flow``> and on the about box.. "we would like to thank..", but list of author(s) is just you, you=singular, we=plural(unless "we" = you/phrodide(sp))
[01:40] <flow``> enough nit picking for now![]()
Flow, If that is the full extent of the problems with this release, then Azimer has done well![]()
Has any kind of Dynarec been implemented yet (fully) as far as I remember you were going to be working on it? (apologies if it's a stupid question).
Is this version released and if so where can i download it.
Nope it hasn't been released, a team of people though are currently Beta Testing.
Banjo Tooie does work with controllers.
You need the project64.rdb file in the same directory as the EXE or something. Give that a try. It never worked for me, but that is what I've been told.
Originally posted by Grant64
OK Here we go- Firstly - Great Emu!!!
On many of my (E) roms there is a resolution problem by which the screen is too squashed.I am currently using Jabo's 1.4 GFX
Secondly, and this could be intentional, Bano-Tooie fails to recognise a controller - I have tried Jabos DInput and NRages latest plugin.
Grant64
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
I was playing along in Apollo and decided to see how far I could get with Gauntlet Legends. So I selected Jabo's D3D6 DLL and loaded a game. I went into the first level just fine. Roamed around a bit... but things got too heavy for me...
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
So then I got a nice lil menu telling me how great a job I did cuz I go the obelisk and ran like hell.Not easy playing at half speed.
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
So then I opted to go to Level 2... I thought I got in alright until Windows said illegal instruction or something. So I am thinking... oh great... I have a problemSo I debugged Apollo. I was expecting to see some messed up 3DNow! instruction but I found something interesting... SSE trying to run on AMD from Jabo's DLL. The purpose of this story is to let Jabo know I need him and to show a couple shots of G.L. One of my favs cuz I own the cart.
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)