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  1. #1
    EmuTalk Member
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    Starting with Emu programming

    I am familar with C/C++, x86 Asm and other programming languages. I am realy interested in programming f.ex. an emulator. I never done something like that. Now i am searching a system which is well documentated and build realy easy, so i can get in touch with the art of emu programming. Is there maybe any material of easy (realy realy realy [...] easy) emu programming, so that somebody can learn how everything is going on, and learn the principles of emulating anything. The best is a system that is so easy build that you can get first results fast. Has maybe someone any Tips and some pages/tutorials/faqs/....???


    This would realy helpfull and maybe helps other very well. (It is not realy helpfull to start with a high and system like n64 or a non documented system like xbox)




    Maybe there are some sources from realy easy emulators out there??


    Thank you very much for every help you can give me


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  2. #2
    Moderator Hacktarux's Avatar
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    What do u mean by fast results ?

    There's no system that you could emulated in one hours...
    Anyway, i think the easier system is the nes because it is really well documented and you don't have speed issues with it...

  3. #3
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    I also dont think that i can emulate something in one hour but maybe in a good time, because i am a newbie on emu programming (maybe it is better to say, i am a noby ). I thought that Z80 or 6502 are easy. NES have to many things to challenge (to many for a noby).

  4. #4
    The Wanderer Boooooommm's Avatar
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    Well, it is always suggested that you do other thing before you start working on an mulator. So you get to know the languages better so that when you start the emulator you are more experienced. I myself am learning C++ right now and I wanna do a gfx plugin. But I'll probably do something more simple before that .
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  5. #5
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    Ähm, i am working with C/C++ and x86 Asm quite a long time. Also I have basic ideas how to do a cpu emulator (interpreting, etc). But the problem is, that i want to try it on something more easy. so i can test everything on a basic way. I dont want to write a high and mega fast PS2 emu, but i want to write a easy emulator (maybe it is better to write befor a realy fast disassembler) and than test more ideas. Maybe after this I can (if i was succesful) test to write more complicant stuff.

  6. #6
    What's that...? mesman00's Avatar
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    um, you said the 6502 is easy to emulate in your opinion, but you don't want to emulate the nes because it is too hard, but the nes uses the 6502 processor, soo r u confused?
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  7. #7
    Moderator Rice's Avatar
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    Moshroum, while you are interested with N64 emu programming, but N64 system are not easy, neither is it well documented. There are many source code available, you can take a look of one of them, to see if you can understand it. It will not be easy or fast though.
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  8. #8
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    Gameboy is very easy to emulate and has a lot of documentation. I even been able to do it in QuickBasic so in C it should be a piece of cake ! You get results fast because video isn't complicated.

  9. #9
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    @mesman00. thx i didnt know this (i never read a sys spec about nes. i only heard that exist some ugly problems with some games. dunno more.) Maybe I real try to do something with nes. first thing is maybe to get the rom format and than doing a good and fast disassembler. Am i right?? Thx for your help
    @Rice. i am not interested in making a "super high end mega fast and revolutionary" emulator, but in making a easy, maybe often done before emulator for getting the basics. Maybe it is real helpfull to look at a more complicant emulator to know how they done this and that. Also thx to you

  10. #10
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    @Jyzero, hm, gameboy sounds better than nes (dunno why but it sounds easier ). I hope your right. But what is it with an old arcade system. Are they are more complicate than a gameboy??

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