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Doomulation

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sk8bloke:
I suppose you are using glide 0.2 becuase no newer version has been released. And it's wrong thread too :p
Anyway, another thing, you should enable VI/s and not fps. VI/s show the speed, fps don't.
 
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Dave2001

Dave2001

Moderator
fog isn't right on evoodoo yet, that's why it looks a little odd

anyway, fooling with my new texture modification stuff i got the great fairy's hair looking correct:

[TReznor007 sent me n64 shots & they looked exactly like this]
 
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Dave2001

Dave2001

Moderator
Interesting...

This texture-modification stuff is better than I thought. Now the first level of Mace: the Dark Age looks mostly correct.
 

milen

New member
Dave2001, your plugin realy rules.Glide 0.2 is great plugin.
Many of the games run full speed on my k6-2 300 + voodoo banshee 16mb without sound.And some of them (Aerogauge,All Star Tennis'99... ) even run fullspeed with sound on 1964.
I got 120% on Goldeneye 007 it's unbelivable.
Thanks for your great plugin. You're not too far away from perfection. I mean about 99,99% compitability, more is impossible.
 

BladeX

New member
I keep getting an error - It says "ucode crc not found in ini" and then i click enter and it says
"The graphics plugin caused an exeption and will close"
Originally it worked just fine???
Can anyone help
 

linker

Emutalk Member
Dave2001 said:


2xSAI, lol. Technically it's possible, but the images could only be stretched 2x, and they'd all have to be 16-bit format (i'd have to modify the 2xSAI source to handle the alpha bit too).

Actually it is possible. I'll quote Pete (taken from his version_1_64.txt file.:

...
NickK always is a pioneer when it comes to interesting new ideas
(like his full screen smoothing or... tada... 2xSaI texture caching),
but this time I wanted to use his plugin to show the various problems
which will occur with pre-filtered textures (shame on me ;))
Anyway, I've tried all kind of games with his plugin and 2xSaI textures,
and yeah, I did see glitches caused by the filtering, but strange enuff
not the problems I have expected to see (only some texture alignment
gaps and garbage, and big slowdowns, but not the expected texture
distortions... good work, NickK, btw :).
...
I had to change it somewhat
to handle my texture color depths and alpha values, and to avoid
problems at the texture area borders, but that was all...

and here is the bad side :(
...
And also be aware of the following:
a) your gfx card has to be able to handle 512x512 textures. Otherwise
you will get no textures at all. So, for example, no Hi-Res textures on
V2/V3 cards and prolly some other older brands as well.
b) Hi-Res 2xSaI textures need 4 times as much vram as the 'normal'
textures. That means for example that your 32 MB gfx card can handle
the same amount of 'hires' textures as an 8 (!!!) MB gfx card with
'normal' textures. And that's not very much, and prolly will cause
slowdowns... users with 64 and 128 MB cards will not encounter much
speed problems, though... runs great on my 64 MB GF3 with most
games :)
...
.
 

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