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  1. #1
    EmuTalk Member Dunlavy's Avatar
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    N64 Project 64 and Sound Issues

    Project 64 is, by far, one of the most comprehensive emulators out there. Also, it is the only one I've found that has surpassed beta stage. It is also one of the few emulators that runs both Zelda games, Mario 64, Star Fox, and Mortal Kombat 4 on my machine without a hitch.

    However, Perfect Dark suffers from terrible sound problems - that, for the most part, are irrepairable. I have the Jabo DirectSound plugin, and a few from 1964, but Jabo's works the best. I know that PD DOES work on Project 64... any suggestions?

    BTW, I have an Athlon XP 1800 system w/ a GeForce 3 Ti 500. My system is not underpowered in the slightest.

    Any help will be appreciated. I will try to reciprocate by contributing to others on this board.



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  2. #2
    Superman Azimer's Avatar
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    Turn off Speed Limit in emulator config and Turn on Sync Audio in Sound Config
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  3. #3
    EmuTalk Member Dunlavy's Avatar
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    Wink

    Thanks a lot. :-) I'll try that.

    --Update--

    I changed the settings as you said and it works great. The PJ64 help file warned AGAINST doing such things. Nice website, too... Thanks again for your help.
    Last edited by Dunlavy; June 25th, 2002 at 13:42.

  4. #4
    EmuTalk Member nudetothis's Avatar
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    This is how I got Perfect Dark working on mine ... thanks to Smiff and a lucky break.

    1. Turn OFF audio sync.

    2. Turn ON core limiter (F4)

    3. Before turning on PJ64, check you desktop properties and set your desktop to 16 bit. (This is a windows setting not PJ64)

    I have an Epox 8KHA+, Athlon 1700+, 512mb PC2100 DDR, and a GeF4 Ti4400, and until I switched to a 16 bit desktop PD still wouldn't play for me without chirping audio and jerky graphics. Once I changed to 16 bit, it runs 60fps like buttah!.

  5. #5
    HELL YES. IT'S ME! james.miller's Avatar
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    do you guys get stuttering in full screen mode? i do and its starting to piss me off a little
    nice.

  6. #6
    EmuTalk Member Dunlavy's Avatar
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    I get stuttering too. I eliminated stuttering in most of my games by following Azimer's advice and setting the F4 FPS limiter to "Off" and syncing the game to the audio with Jabo's plugin. However, Perfect Dark, as I've discovered through extended playing, gets pretty crackly later in the game.

    Grr... :plain2:

  7. #7
    ????????????????????????? Doomulation's Avatar
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    This stuttering is caused in some games because the audio is not synced with the core speed.
    To solve this, enable "sync audio".
    A typical example of this problem is in OoT.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  8. #8
    Superman Azimer's Avatar
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    Not many tend to follow my advice and just blame me for audio problems Luckly, I am not the only one with an audio dll hehe
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  9. #9
    Emutalk Member Smiff's Avatar
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    the problem with azimer's advice is that it puts audio first, when most people put the whole system first (core, input, everything)... you can't have it both ways. I still recommend leaving the core limiter on, audio limiter off and putting up with some stuttering... otherwise you may have smooth audio but you don't have a smooth game .

  10. #10
    EmuTalk Member HostLink's Avatar
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    N64 Re: Project 64 and Sound Issues

    Originally posted by Dunlavy
    Project 64 is, by far, one of the most comprehensive emulators out there.
    I agree. However, I dare to say that 1964 has a better performance, (higher frame rate therefore better audio) even if Im using the same Jabo's video plugin than in PJ64. At the Hyrule Field the sound is chopped bad when using PJ64, this doesnt happen with 1964. When Link is inside of dungeons or small places, the frame rate is sometimes excessively fast, but it seems the option "Enable video speed sync" makes some sort of speed limit, so I have it enabled all the time.

    But fore some strange reason, the Jabos DirectSound causes 1964 to enter in a loop or something and I have to force it to close. The Basic Audio Plugin is absolutely mute , and the only working audio plugin I can use is the Azimer's, but I don't complain about it since it is very good.

    (where do I found those icons of the happy face holding a caption?)
    Last edited by HostLink; June 28th, 2002 at 11:01.

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