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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Super Mario 64 - Plumbers Unite Edition

OP
Roovahlees

Roovahlees

New member
Thank you microdev,

yes, a few days ago I've manage to understand how this works.Actually it's totally opposite to the instructions. I will post the info needed for step 2 , specifically for the first course sky box.

Following step 3 and finalizing the textures arrangement , will not give you a perfect result.There are still adjustments need to be done in each tile separately to look perfect.
You have to duplicate all of the outer 1pixel tile rows adding + 7 pixel empty space with clear background in each side.
 

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  • 1-course-sky.png
    1-course-sky.png
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Roovahlees

Roovahlees

New member
GLide-N64-SUPER-MARIO-64-024.png

New textures added , download link on the first page.

Finaly the skybox textures are completed and adjusted properly.
 
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OP
Roovahlees

Roovahlees

New member
It seems that using "dump texture" does not help getting the complete texture set of each sky. Is there anyone that could provide me the original texture set of each sky ?It should be 64 texture splits per sky.
That would be very helpful .Currently working on a Whomp's Fortress 4K sky and castle walls.

sky3test.jpg
 
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