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snes9x v1.60 released!

spotanjo3

Moderator
Moderator
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux, macOS and Windows ports.

The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit.

The Windows port now has an extra "Hacks" settings dialog that allows enabling some settings to allow older ROM hacks to work. The GTK port's hack settings are still hidden behind the -Ddangerous-hacks=true compile flag. The libretro port has had the remaining hack added. Use with caution and don't submit bug reports associated with enabling these hacks.

- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.

https://github.com/snes9xgit/snes9x/releases
 

Black Zero

New member
Pretty amazing that Snes9x is still going strong after all these years, but I see no real reason to use it when the "new" bsnes is around.
Either you can go for accuracy and disable all the "hacks" or you can just keep them on and it should be the same as Snes9x.
 
OP
spotanjo3

spotanjo3

Moderator
Moderator
Pretty amazing that Snes9x is still going strong after all these years, but I see no real reason to use it when the "new" bsnes is around.
Either you can go for accuracy and disable all the "hacks" or you can just keep them on and it should be the same as Snes9x.

Yes but some people have an older computer and the Snes9X is perfect for those people who needs the most. I love BSNES too and its better but more than one SNES emulators are even better than just one emulator because not everyone have the newer computers, you know. :)
 

Black Zero

New member
I understand your point, but for how long do you have to hear that specific argument that Snes9x is for people with older computers?
Heard it back in 2010 and still hear it now, seriously how old computers does people even have today 2019?

Let's say that people with "old" computers run Snes9x with an i7 2600k or i7 3700K, they'd still be better of with bsnes.

Back in 2010 I had an Intel Q9650 and bsnes ran like a dream.

The "old" computer argument was relevant 2009, this is 2019 and pretty much anything these days will run the new bsnes with ease.

And please don't tell me that people still use Pentium 4 computers, then I can understand the Snes9x "old computer" argument.

EDIT:

Sorry for sounding harsh but I can't just accept the "old computer" argument anymore, not when we are soon at 2020.
 
Last edited:
OP
spotanjo3

spotanjo3

Moderator
Moderator
I understand your point, but for how long do you have to hear that specific argument that Snes9x is for people with older computers?
Heard it back in 2010 and still hear it now, seriously how old computers does people even have today 2019?

Let's say that people with "old" computers run Snes9x with an i7 2600k or i7 3700K, they'd still be better of with bsnes.

Back in 2010 I had an Intel Q9650 and bsnes ran like a dream.

The "old" computer argument was relevant 2009, this is 2019 and pretty much anything these days will run the new bsnes with ease.

And please don't tell me that people still use Pentium 4 computers, then I can understand the Snes9x "old computer" argument.

EDIT:

Sorry for sounding harsh but I can't just accept the "old computer" argument anymore, not when we are soon at 2020.

That's true. If they have a newer computers then maybe they just like Snes9X over BSNES for some reasons. I doubt they might have Pentium 4, lol.
 

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