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  1. #1
    Moderator azoreseuropa's Avatar
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    Cemu v1.15.4b released!

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.4b Changelog:

    # New in 1.15.4b:

    general: Fixed memory searcher tool not displaying some values
    general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed

    H264: Stability improvements

    GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
    GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior

    nlibcurl: Fixed crash bug in free() wrapper
    nlibcurl: Implemented curl_multi_fdset()
    nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL

    nn_boss: Fixed crash when running unregistered task

    nsysnet: Stability improvements

    # New in 1.15.4:

    general: GamePad view now works with OSScreen API (used by some homebrew)

    debugger: Various stability improvements and bug fixes



    H264: Added full h264.rpl module implementation (#25)

    CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)

    GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
    GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
    GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
    GX2: Minor optimizations

    nlibcurl: Several crash bugs fixed

    input: Added support for hot plugging configured controllers while a game is running

    nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
    nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
    nn_boss: Fixed incorrect http headers in web requests
    nn_boss: Fixed a bug in task.StopScheduling()

    nsysnet: Improved robustness


    Note:
    (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
    http://cemu.info/
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  2. #2
    EmuTalk Member
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    For those wanting to know if Breath of the Wild is playable from start to finish these days in Cemu, I can just say that I played through the entire thing on 1.15.3 perfectly (with Cemuhook and no graphic packs) with all updates and DLC.

    I also used a complete shader cache and I got 20-25 FPS in the overworld and 30 FPS in shrines and menus.

    Specs:

    i7 8700K @ stock clock
    GTX 1070
    16GB Ram
    Windows 10 Enterprise LTSC 2019

    I doubt 1.15.4 will change anything.

    Every shrine is completable including the motion control ones (with patience though since I used the mouse)

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