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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Handling Dumped Textures

Giga_Steve

New member
Hey guys, hope this is the right spot to post this.

I'd actually like to start making a hi-res texture pack for Shadowgate 64, after much issues, I finally got the emulator to dump the textures, however, the issue I noticed is that textures are sliced up. What would be a 64x64 texture is sliced into four 32x32 textures or smaller. Some situations, depending on the scene, it will spit out tons of tiny textures that are hard to distinguish what they are.

My question is, how do you deal with scattered sliced textures when trying to edit them? Any advice would be appreciated :)
 

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