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  1. #1
    EmuTalk Member
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    Zombie Revenge (naomi versions) glitch

    Hi! I play this game a lot and have encountered this glitch on the only 2 versions of demul I've used and on both normal and Rev.A versions of the naomi rom for Zombie Revenge. This video is from the 07_121017 release. It happened on 07a_221215 as well. I believe it happens on any plug-in and any graphics configuration.



    The third boss gets stuck in the walls 100% of the time I play the game. It looks like this (I am very amused by it in the vid because he doesn't normally go out of bounds ):
    https://www.twitch.tv/videos/186096219
    Last edited by herber; October 29th, 2017 at 18:54.

  2. #2
    Demul developer
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    is there some tricks required to reproduce this funny bug ?
    I've just played the game until this boss and killed it with no problems.
    what CPU do you have ? and what emulator config was used ? (ie is there anything not at default settings, besides controls)

  3. #3
    EmuTalk Member
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    Nothing special triggers it- he just has to jump and when he lands, the wall will sort of trap him and he keeps trying to jump. He usually jumps several times when you fight him. I can usually get him out of it by shooting him. I think it happens to me more often than not. If he doesn't get trapped, it's rare.

    I have an i5-2500k 4ghz. I've used a lot of different configs and have always run into it, but current settings are:
    --1280x720 res with vsync on, 4:3 aspect
    --2x internal resolution
    --Max layers = 8
    --Blitter limit checked = 70,000,000

    everything else is unchecked
    it's on the old D3D11 so i can up the internal res

  4. #4
    Demul developer
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    try normal render then, instead of old piece of legacy ****.

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