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Question about Nvidia's driver optimisation (Demul maker maybe?)

ttth2

New member
Hi there!

Noob question possibly so apologies in advance.

My question is about driver optimisation (Nvidia). Is it a good idea to switch things like shader cache, threaded optimisation and texture filtering optimisation off or does it help Demul?

I am wondering if those things interfere with the games. I am using the new (and sometimes old) DX11 plugins of the last release.

Many thanks!
 

MetalliC

Demul developer
these questions more for NVidia drivers developers, who may know that these settings actually does and how it may affect applications like Demul.
my blind guess - mentioned options will have no effect in Demul case.
 
OP
T

ttth2

New member
Cheers

these questions more for NVidia drivers developers, who may know that these settings actually does and how it may affect applications like Demul.
my blind guess - mentioned options will have no effect in Demul case.

Thank you for your reply.

I have noticed that some of these options can create lag on some modern d3d11 games (shader cache stores some compiled shaders onto the hard drive for faster retrieval instead of compiling them on the fly each time). So I was wondering if these things were detrimental to your code.

Cheers!
 

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