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    Moderator azoreseuropa's Avatar
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    Cemu v1.8.2b released!

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.8.2b Changelog:
    # New in 1.8.2b:

    CPU/JIT: Fixed crash that could occur during instruction analysis

    misc: Added some exports for Cemuhook



    # New in 1.8.2:

    general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
    general: Cemu window can now be resized

    CPU/JIT: Fixed a bug in recompiler SRWI instruction
    CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
    CPU/JIT: Added STBUX instruction to recompiler
    CPU/JIT: Several other optimizations for the recompiler:
    Use AVX non-destructive 3-operand instructions to optimize some copy operations away
    Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
    Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
    Replace branches with conditional moves (CMOVcc) if possible
    Avoid redundant FPR loads and stores
    Better detection for situations where x64 flags can be used instead of testing CR bits
    Avoid extra work of thread scheduling checks in tight non-infinite loops

    coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
    coreinit: More accurate emulation of foreground bucket memory and it's subregions
    coreinit: FSOpenDir() no longer ignores the current working directory
    coreinit: Fixed integer overflow in OSTicksToCalendarTime()

    AX: Added AX voice debugger
    AX: Fixed biquad filter
    AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()

    GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
    GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
    GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
    GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
    GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
    GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
    GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size
    For: Windows

    http://cemu.info
    Mirror
    Last edited by NES_player4LIFE; July 27th, 2017 at 01:24.
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