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  1. #181
    EmuTalk Member
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    The option is called "use file storage instead of memory cache." You need to get the latest WIP build if you don't see it now. If you enable file storage with the PNG pack then GlideN64 will read all of the PNG files and then create a new cache file that it can read from more quickly. Unlike Dolphin, it won't load new textures instantly because it's reading from that cache file instead of the PNGs.

    I can't recommend any Mupen64 version because I've never gotten any of them to work. I think the only decent version with a GUI is also behind a paywall. It does seem like that 5GB memory figure is wrong, as I've since seen double that listed with even less of the pack loaded:


    I think reloading the pack causes the figure to inaccurately double each time. Whatever is going on with the RAM use, a member of my Discord did successfully compile a 64-bit Project64 that might hopefully solve any memory issues for good (it's interpreter only right now).

  2. #182
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    Some more shots (HD screens are darker due to the path tracing shader):










  3. #183
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    Holy!

    Quote Originally Posted by Nerrel View Post
    Some more shots (HD screens are darker due to the path tracing shader):








    I'm currently at Water Temple...but still..this is beautiful.

  4. #184
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    Quote Originally Posted by Nerrel View Post
    Some more shots (HD screens are darker due to the path tracing shader):







    Fantastic work! Any chance for polish diacritics better textures font? Your texture pack work on polish language rom (based on USA 1.0), but polish diacritics have orginal look. Thank you for this texture pack. Cheers.

  5. #185
    Just Having Fun EmuNoviceUser's Avatar
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    I am happy to see you still working on this. I am sorrowed by the fact that you barely receive any feedback from anyone (unless you are posting this on another forum as well) given the amount of work that you have put into it.

    Since you said you would probably not create an OoT pack, I might have to *ahem* "borrow" a few of these for mine (personal use, not to redistribute) which is basically the OoT Community Project with only a few unrealized graphics that I created.

    I hope that you don't mind.
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  6. #186
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    Quote Originally Posted by EmuNoviceUser View Post
    I am happy to see you still working on this. I am sorrowed by the fact that you barely receive any feedback from anyone (unless you are posting this on another forum as well) given the amount of work that you have put into it.

    Since you said you would probably not create an OoT pack, I might have to *ahem* "borrow" a few of these for mine (personal use, not to redistribute) which is basically the OoT Community Project with only a few unrealized graphics that I created.

    I hope that you don't mind.
    I've been posting on Discord while I work and get very fast feedback there, which is partly why I haven't posted as many image comparisons here. I might do Ocarina of Time 3D depending on how well things turn out with the MM project. If you want to use the textures for something I'm fine with it as long as credit is given if you end up sharing it.

    Quote Originally Posted by sebaxo1995 View Post
    Fantastic work! Any chance for polish diacritics better textures font? Your texture pack work on polish language rom (based on USA 1.0), but polish diacritics have orginal look. Thank you for this texture pack. Cheers.
    I don't have other ROMs to work with, but if you post texture dumps I may be able to make them for you when I have the time.

  7. #187
    Moderator death--droid's Avatar
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    I'm glad to see that this project is still coming along so well.

    One thing to nitpick in the screenshot below, is that i feel like the coloured patterns get a little to lost when compared to the original. I think the colours need to pop and stand out a bit more.


  8. #188
    EmuTalk Member Ultimatium's Avatar
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    Well, that looks absolutely amazing!

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