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  1. #71
    EmuTalk Member
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    Quote Originally Posted by sandrock47 View Post
    Hello Nerrel!
    I took over the manpulation from the beginning and it works!
    It's really awesome.

    I would love to help you finish your job, I am a graphic designer, of course I am far from the best but if you need help and I can help.

    Have you already made other games in HD?
    Really glad you got it to work and are happy with it. This is my first full texture pack; I've done a few small mods before, mainly a gravity suit pack for Other M, but I had no idea what I was doing. I've been learning how to do textures as I go along with this mod.

  2. #72
    Just Having Fun
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    It's nice to see a new, serious attempt at creating a MM high res pack. (as far as I am aware, none of the previous packs were ever completed) especially at this late date: almost 20 years after its initial release. Your style is excellent! I hope that you can keep up with the project for the long haul.

    Good luck.
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  3. #73
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    Here is part one of the temple (part two will just be the boss room and a video):








    Quote Originally Posted by EmuNoviceUser View Post
    I hope that you can keep up with the project for the long haul.
    Me too! Thanks for the comments.

  4. #74
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    Solid work! Cant wait to play the whole thing through!

    Sent from my SM-G950U using Tapatalk

  5. #75
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    Here's a video of the finished temple. I realize it's probably moving a little too fast to get a good comparison, I think next time I'll use static cameras more. From here I'll be finishing up the few small shop interiors in the swamp:


    Edit- some photos to show the details that may not be easy to see in the video:






    Last edited by Nerrel; August 3rd, 2018 at 22:40.

  6. #76
    HD and beyond Hydef Hyrule's Avatar
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    Hey there,

    I was linked from the Dolphin forums by Admentus to watch the progress of this fantastic mod. You're really doing some awesome work.

    I was going to make a trailer for MM like I did for OOT to showcase masterotaku and Admentus's combined Collector's Edition texture pack, but when I saw that you were in progress of doing a full overhaul of MM I decided to wait. I've played up until Woodfall temple from which I understand is as far as you've gotten, and everything has looked fantastic so far. Definitely superior to the 3DS version, no doubt.

    Here's the OOT showcase / trailer if you're interested. https://www.youtube.com/channel/UCK4...rN6TSh6kXj_qLQ

    I would love to promote this project as well once you're finished!

  7. #77
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    I've wanted to put together a review/comparison of MM3D and the original ever since the remake released and now I've finally gotten it together. The texture mod isn't used much since I wanted to keep the comparison focused on the original as it released, but I think this sums up very thoroughly why I'm working on this mod instead of just playing the 3DS version. If you have the time, hopefully you find it interesting:



    The shops in the swamp are done. The deku shrine/race area has a major problem in GlideN64 that prevents the textures from displaying correctly, but I can still work on the textures... I just can't test them out for now. Luckily the skulltula house seems straightforward.








    I also redid what I consider the worst texture in the entire pack:



    I also started to think that Link should be retextured by now. These are the hardest textures to get right and this is just a first draft, but I went for a blend between his original face and the bigger-eyed concept art. He has a sterner look in MM's art than he did in OoT's and I wanted to bring that through:



    The shields have been done for a while, but I don't think I ever posted a comparison. There's a seam issue on the hero's shield that I can probably get around:




    Quote Originally Posted by Hydef Hyrule View Post
    Hey there,

    I was linked from the Dolphin forums by Admentus to watch the progress of this fantastic mod. You're really doing some awesome work.

    I was going to make a trailer for MM like I did for OOT to showcase masterotaku and Admentus's combined Collector's Edition texture pack, but when I saw that you were in progress of doing a full overhaul of MM I decided to wait. I've played up until Woodfall temple from which I understand is as far as you've gotten, and everything has looked fantastic so far. Definitely superior to the 3DS version, no doubt.

    Here's the OOT showcase / trailer if you're interested. https://www.youtube.com/channel/UCK4...rN6TSh6kXj_qLQ

    I would love to promote this project as well once you're finished!
    Thanks for the thoughts, I'd love to see what you'd choose to put in a video. I don't think what I'm doing competes with the 3DS version on a technical level, 30fps +higher poly models and better lighting will always give that version the edge. I'll be happy if it holds up even moderately well in comparison to the 3D version in Citra.
    Last edited by Nerrel; August 23rd, 2018 at 05:11.

  8. #78
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    If 30 FPS worries you, darkludx over at the Dolphin forums is currently working on a 30 FPS code for the Collector's Edition of Majora's Mask (NTSC-U). That being said, the game can already run in 30 FPS, but has several issues which are being fixed over time. Just now issues such as the Goron Pound, Deku Stick, flow of time and others have been fixed. Don't expect 30 FPS mode to work as perfectly as in the 3DS remake, but it is an option now.

    I always preferred the console version. Having two screens with touch controls isn't exactly a great experience... Even if the 3DS emulator Citra would support hires textures for Majora's Mask 3D... Perhaps then, if there was a solution to get rid of the touch controls and get everything to display on the main screen.
    Last edited by Admentus; August 23rd, 2018 at 07:48.

  9. #79
    EmuTalk Member david1211's Avatar
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    Quote Originally Posted by Nerrel View Post
    Part one of the swamp (part two will take a few days, not a month!):















    That's one of the four branches nearly done; the only real work here now is the temple. I upgraded to a color accurate 1440p monitor (from a 1080p HDTV) this month and I'm pleased to see that the resolutions I've worked at are holding up, but from here I may go a little larger to make sure there's enough res for 4k. I've also been busy with video editing and have been doing a large project about the game, which I hope to share pretty soon. For part two I'm preparing the remaining textures in the Deku palace and "lost woods" area and will put together a video showing the textures in motion for once; that'll all *likely* be up this weekend along with an update of the demo pack. Hope you like it!
    It looks amazing.
    Love to be love by you

  10. #80
    Moderator death--droid's Avatar
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    Wow you have been making some increidble progress, and also fantastic job on that video comparing the original N64 Majoras Mask to its remaster. You make a lot of great points in it.


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