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  1. #151
    EmuTalk Member
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    That sounds amazing, Im also a console version fan

    The background screenshots were done with the software "A.I. Gigapixel" by the resetera forum user Cheapstare:
    https://www.resetera.com/members/cheapstare.5097/

    Maybe he can help you with the upscaling of the rest of the backgrounds (on my ideal dreamworld with a complete texture d u m p by dolphin, the entire batch could be upscaled)

    Best regards

    (the upscale OOT backgrouds post):
    https://www.resetera.com/threads/ai-.../post-17057881

    Edit:
    The resetera users collige and , are batch upscaling Gamecube games, they already have Metroid Prime and Beautiful Joe in record tme, I think in something like a week, Im speechless, so maybe zelda can be batch upscaled.



    Metroid Prime:
    https://www.resetera.com/threads/ai-.../post-17049303

    Beautiful Joe:
    https://www.resetera.com/threads/ai-.../post-17432473
    Last edited by rubenjavier; February 6th, 2019 at 17:41.

  2. #152
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    Two questions, apologies if these have already been addressed (I haven't read this entire thread)

    The video and screenshots by Nerrel show the game in true 16:9, while I find setting 16:9 in GlideN64 simply horizontally stretches the video. How do you get this true 16:9?

    Has there been any effort with 30 or 60 FPS hacks? As linked in the description of Nerrel's project overview video, there has been quite an effort to get 30 FPS in MM on Dolphin. However I haven't found any such hacks/codes get higher framerates working in N64 MM.
    Last edited by Av.B.W.; Yesterday at 05:15.

  3. #153
    EmuTalk Member
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    May 2017
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    I use the "adjust option," which seems to work really well aside from a few effects being visibly culled on the edges. Nobody seems to be interested in making a 30fps code for Pj64; at least, not when I asked about it a while ago. If you want to request one you can try in one of the 60fps threads, it might help to have more demand: http://forum.pj64-emu.com/forumdisplay.php?f=12
    Last edited by Nerrel; Today at 00:54.

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