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  1. #111
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    Quote Originally Posted by leevwj89 View Post
    I finally got enough time to play...I am currently at Snowhead Temple and the game looks amazing Nerrel.
    How long did it take you to get there?


  2. #112
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    Quote Originally Posted by leevwj89 View Post
    I finally got enough time to play...I am currently at Snowhead Temple and the game looks amazing Nerrel.
    Thanks, but how is it you're playing at the same rate I'm retexturing?!

    All of the mountain area should be done now aside from Snowhead temple, which is up next:














    I also replaced the low-poly render of the mirror shield I had been using in the status menu with a newly drawn one:



    I should hopefully get a video up tomorrow showing more stuff.

  3. #113
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    is this a dream?

  4. #114
    Nerrel fan Stalfos King's Avatar
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    Looking amazing as usual! Only complaints are that the color palettes feel considerably warmer in some places, such as the interior of the goron village (where the baby is), and the texture on the inside of that shop for the ground looks a little bit busy/small/grainy. I really hate to just have complaints every single time you have an update, but please keep in mind I'm just trying to hopefully help to improve this already amazing project. I hope I'm not getting too annoying!
    Last edited by Stalfos King; November 10th, 2018 at 18:08.

  5. #115
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    Probably over an hour or so because I was trying to collect items. It did take me a while though. I would stop at specific points and save and then go back and play when I get the chance.

    - - - Updated - - -

    Too many games to play with very little time.

  6. #116
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    The mountain video is up! I'm looking forward to starting the temple.




    Quote Originally Posted by Stalfos King View Post
    I really hate to just have complaints every single time you have an update, but please keep in mind I'm just trying to hopefully help to improve this already amazing project. I hope I'm not getting too annoying!
    Criticism is the whole point, and I've made a lot of improvements I wouldn't have otherwise because of it, so keep it coming. The warm color is due to ReShade being on in the HD shots, the actual textures aren't as dark or saturated as the filters make them appear. I do think the ground is off, it looks like maybe it was supposed to be rock instead of dirt.

  7. #117
    Nerrel fan Stalfos King's Avatar
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    Criticism is the whole point, and I've made a lot of improvements I wouldn't have otherwise because of it, so keep it coming.
    Really glad to hear that. You are an excellent developer! Also, the idea that I'm doing a part to help in this makes me happy!

    The warm color is due to ReShade being on in the HD shots, the actual textures aren't as dark or saturated as the filters make them appear.
    Also really glad to hear that; that means it's ultimately up to user preference. I know a lot of people will prefer the more saturated colors, but I don't. Plus, people like me can configure ReShade to their liking to get the best of both worlds!

    Looking absolutely fantastic as usual in the video! I think one thing that sticks out pretty majorly is the area with the islands and the bridges and islands when it's thawed. The icy tips of the surrounding cliffs/walls of that area don't blend very well with the textures on the walls beneath them. The seam is probably unavoidable, without texture mapping/modelling edits, but that's not really what I'm talking about. The tips/peaks of those cliffs/walls look like ice, but it cuts sharply to the dirt/rock texture beneath. Here's an image of what I'm talking about:



    Other than that, maybe the curtains in the smithy and the wood planks in the goron shop look a little too rounded/funny? Particularly the planks behind the goron in the shop, but this isn't really a big deal. Also I still think the pine trees look a little funny, but I think I remember you saying those are still a draft.
    Oh, and, finally, I think some textures have that airbrushy feel I described with the gilded sword icon before where they're a little blurry, such as the ropes on the bridges in the island area (the one in the picture above)
    Anyway, like I said, looking awesome! I can't tell you how much I'm looking forward to this definitive remaster.
    Last edited by Stalfos King; November 11th, 2018 at 02:06.

  8. #118
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    In general the big outdoor areas all have awful texture seams and the worst mappings, but in this case I screwed something up. A lot of textures are identical between the two seasons so there was a lot of copying winter textures over to spring and just changing the filenames. I must have copied the wrong one over.

    This is what it looks like after a quick fix. Still not perfect, but not as jarring:

  9. #119
    Nerrel fan Stalfos King's Avatar
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    Quote Originally Posted by Nerrel View Post
    In general the big outdoor areas all have awful texture seams and the worst mappings, but in this case I screwed something up. A lot of textures are identical between the two seasons so there was a lot of copying winter textures over to spring and just changing the filenames. I must have copied the wrong one over.

    This is what it looks like after a quick fix. Still not perfect, but not as jarring:
    That looks way better! I figure it's not possible for it to be perfect with the current mappings, so I'd call this a definite success. Definitely not as jarring anymore.

    Also, I forgot to mention that I'm really happy with what you ended up doing with Goron Link. I was definitely initially skeptical of the concept art approach, but in this case I think it worked out great! Keep it up!

    Oh, also, I've been wondering, what is the HTC cache version of the pack?
    Last edited by Stalfos King; November 11th, 2018 at 15:32.

  10. #120
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    The .htc version is the compressed cache file that GlideN64 saves the textures to in order to make loading faster. Instead of loading the png files and creating a cache, you can just download the cache itself and cut out a couple steps in the process. I'd actually recommend using the htc version if it works for you since it's simpler and faster. You just put it in the project64 2.3/plugin/GFX/Cache folder and it should load as long as "save texture cache to hard disk" is on.

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