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  1. #1
    EmuTalk Member
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    GameCube Controller for Project 64 Help?

    This is my first time posting a thread here, so please do forgive any errors I may make here.



    I have been trying all day to get my GameCube controller to work for Project 64, but to no avail.
    I have project64kve, NRage_Input_V2.dll, and vJoySetup all running on my laptop (Windows 10), along with the official Nintendo GameCube Adapter. What I've been doing is:
    1. Loading up Project64 (with the picture "PJ" next to it).
    2. Going to Options -> Settings, and under 'Input (controller) plugin' I select N-Rage Input Plugin V2 2.3c, and press OK.
    Steps 3 and 4 are interchangeable:
    3. I click on File -> Recent ROMs, and click on the game I am currently trying to get working (Paper Mario).
    4. I click Options -> Input plugin configuration, and proceed to the 'Devices' section, where I can see the 'GamePad' portion, but I am not sure what to do there, as I am not sure what "Deadzone: 15%" means.

    Also, I have tried, starting from the previous #1:
    2. Going to Options -> Settings, and changing Input (controller) plugin to N-Rage's Direct-Input8 V2 1.80a.
    3. Clicking Options -> Input plugin configuration, and when I go to the 'Devices' section, I hover over to GamePad -> Device, where I click the down arrow next to the default "None", and I do have the option to change to vJoy Device 1 all the way to vJoy Device 4.
    4. If I select, for example, vJoy Device 1 (I have tested them all), I then click Use (or Save and then Use).
    However, when I go back to Paper Mario, my GameCube controller still isn't capable of controlling the game -- it's still my keyboard which is in use.
    This is where I get confused most. Isn't vJoyDevice supposed to be for the GameCube Adapter?

    I am new to emulators, ROMs, and ISOs. The most I have done is gotten Ishiiruka Dolphin Emulator to work with games and the GC controller there, but this seems to be different. Thanks in advance! (Also I am not sure what to put in the "Tags" section of this post, so I will leave that blank)

    EDIT:
    Still not working. I just loaded up Paper Mario and it said "Failed to load flash ram 2". If someone could explain what that means, that would be great.

    I have also tried going to the Project64KVE folder, which has the luma picture next to it. There, I have one more option for Input (controller) plugin: Adaptoid Plugin v1.0. When I select this option, it says "No controller" on the screen and my keyboard doesn't work as well as the GC controller.
    Last edited by SenseiJack; May 28th, 2017 at 14:23.

  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    We don't support PJ64 in this forum. Download the official release.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #3
    EmuTalk Member
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    Whoops, should I delete the comment then?

  4. #4
    Texture Pack Invader NES_player4LIFE's Avatar
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    No, you may get a helpful response, but in the meantime, you should download and install a proper revision as I suggested.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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