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    Moderator azoreseuropa's Avatar
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    SameBoy 0.8 released!

    Nobody included me knew about it. It was released last February 5, 2017.



    SameBoy is a user friendly GameBoy and GameBoy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An experimental SDL version is available to Windows and Unix-like systems.

    Changes

    Version 0.8

    his version is not compatible with save states of older versions. This version ignores key bindings set by older versions

    New/Improved Features

    The debugger now includes a ticks command, to allow tick counting
    The debugger now includes a palettes command, to allow dumping the palettes in CGB mode
    General optimizations
    Complete GameBoy Camera support in the Cocoa port, basic support in the SDL port
    Debugger syntax improved, commands now allow modifiers
    print/eval can now have a format modifier (e.g. print/d)
    examine can now have a byte count modifier (e.g. x/4)
    The debugger now includes a disassemble command
    Added a VRAM viewer to the Cocoa port
    GameBoy Printer emulation in the Cocoa port
    New icon for GBC files, following Nintendo’s color-coding convention, fixed icon alignment for both GB and GBC icons
    Quick Look support in Cocoa: GB and GBC files now display in-game screenshots on their cartridge icon
    Accuracy Improvements/Fixes

    The APU emulation was refactored, and is now faster and now longer dependent on the sampling rate
    LCDC’s bit 0 is now properly emulated (Fixes: Krusty’s Fun House)
    The HALT bug is now emulated
    The user is now prevented from pressing opposite keys at the same time (Fixes Pocket Bomberman)
    Fixed MBC2 RAM emulation
    Corrected emulation of the palette registers in CGB mode
    HUC1 is now partially emulated, sans the IR sensor
    Basic HUC3 support, only the MBC is emulated
    Implemented the STAT-write interrupt bug (Fixed: Road Rash and Zero no Densetsu; these games do not work on CGBs)
    Limited the LY=144 interrupt to DMG mode, as hinted by MooneyeGB’s test ROMs
    The following games now pass the automatic testing: > All-Star Baseball ‘99, Cave Noire, Daisenryaku, F-1 Race, Gameboy Camera, Hatris, Ironman, Konami Golf, Kwirk, Meitantei Conan, Nintendo World Cup, Pocket Bomberman (J), Puzzle Boy, SS Spinner, The Smurfs, Speedball 2, Tecmo Bowl, Teenage Mutant Ninja Turtles 2, Tsuri Sensei, Ultima, Ultra Golf, WordZap, Z - The Miracle of the Zone, Zerd no Densetsu

    Bug Fixes

    Fixed a deadlock in the Hex Editor/Viewer when viewing APU data
    Fixed a crash when accessing MBC RAM on some ROMs that do not have MBC RAM
    Multiple watchpoints did not function correctly
    Improved the behavior and performance of the open dialog in Cocoa
    Fixed dereferencing a non-banked address in the debugger
    VRAM was not initialized
    Fixed an edge case where the Hex Editor/Viewer crashed
    Breakpoint and watchpoint conditions no longer trigger other watchpoints; fixed potential crashes
    Better handling of input in the Cocoa port when the system has a non-ASCII keyboard layout
    Minor fixes for the help debugger command
    Misc Internal Changes

    Added rumble API, but it is not actually used by any of the GUIs
    Added serial API, but it is currently only used internally for the GameBoy Printer
    For: Windows, and macOS


    https://sameboy.github.io
    Last edited by azoreseuropa; May 12th, 2017 at 12:16.
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    iPhone 6+ - iOS 11.0

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