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RPCS3 Progress Report: February 2017

LyonHrt

Dcemu.co.uk guy
rpcs3 has posted its progress report for this month, and its been quite a big month for this emulator, here's a snipit:

February 2017 was one of the most eventful months in RPCS3 history. Earlier this month we reached the first Patreon goal of $500, thus ensuring that Nekotekina can continue to work on RPCS3 full time for the time being. A total of 17 authors have pushed 127 commits to the master branch, with 9882 lines of coded added and 6575 lines of code deleted. This represents several hundred, if not thousands hours of work on the project, and it really shows.

In this progress report we will take a look at what each person has been working on for the past month, and highlight some of the more noteworthy changes. This is however far from a complete list of contributions and improvements. Several people in the community have tested hundreds of games, reported several issues, made YouTube videos and supported people on Discord. Nekotekina, kd-11, and the rest of the RPCS3 team would like to thank everyone for their contributions to the project.

The talented graphics developer kd-11 made great changes this month fixing a lot of graphical issues in several games. With fixes to RTT shader access Catherine went from a half screen mess to looking perfect with Vulkan and DirectX 12. Several other games were also fixed with this commit such as Turbo Super Stunt Squad and Bakugan Battle Brawlers. Moreover Eternal Sonata’s main menu isn’t black anymore.

kd-11 also implemented the BRB opcode improving a lot of games such as Yakuza 1 & 2 HD, One Piece: Pirate Warriors, Hellboy: The Science of Evil, Saint Seiya Brave Soldiers and Sly Cooper: Thieves in Time. Specifically Yakuza 1 & 2 HD went from only a black screen to going ingame and running quite well:


To read the whole report for this month go here.
 

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