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  1. #11
    Texture Pack Invader NES_player4LIFE's Avatar
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    I still don't understand. I was able to get .dat files working for Glide64 so I like to think I know at least a little bit about what I'm doing, but GlideN64 I can't seem to work. I did what the tutorials said, put the folder in "cache" in the GFX folder and set both paths to that folder where I need to. I tried both public release 1.0 and 2.0. What am I doing wrong?
    Simple. DAT's don't work with GlideN64, we have HTC's now. What DAT are you trying to load?
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  2. #12
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    I am trying to use an HTC, I just brought up the .DAT because it seemed like a similar progress and thought it was relevant.

  3. #13
    Texture Pack Invader NES_player4LIFE's Avatar
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    What is the name on the .HTC? You should have (THE LEGEND OF ZELDA_HIRESTEXTURES.htc) Is this correct?
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  4. #14
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    Yeah.

  5. #15
    Texture Pack Invader NES_player4LIFE's Avatar
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    Try downloading a second pj64 emulator. I could be that the cache won't clear.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  6. #16
    EmuTalk Member
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    I figured it out after doing what you suggested and starting with a clean emulator, it was the messy way I installed the plugin (I literally just extracted the .rar file into the Plugin folder and after seeing it show up in the emulator I called it a success). Everything's working fine now, thanks.

  7. #17
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    hi I'm new to the forums and have a quick question I have the texture packs working. Now I want to know is it possible to use more than texture pack per rom without renaming the htc file every time
    Last edited by necroticart; February 17th, 2017 at 22:50.

  8. #18
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by necroticart View Post
    hi I'm new to the forums and have a quick question I have the texture packs working. Now I want to know is it possible to use more than texture pack per rom without renaming the htc file every time
    No, not yet. Posting request on GlideN64 Github.

    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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