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  1. #1
    Zelda CelShade Producer
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    2016 : Majora's Mask Cel Pack for GlideN64

    Hi everybody,
    Here the cel pack for GlideN64 for Majora's Mask.

    DJIPI MAJORA'S MASK CELL PACK FOR PJ64:



    M'sM Cel Pack for PJ64 : Use GlideN64 and pj64 2.3 and everythings work well.

    https://mega.nz/#!Uh4F3LIC!R3RZR3OsV...stTDuX0-uRxdAk

    YOU MUST PUT IT ON : your PJ64 folder/Plugin/GFX/cache
    DON'T FORGET TO REMOVE "[CELDA] before the name of the pack

  2. #2
    EmuTalk Member talker's Avatar
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  3. #3
    Texture Pack Invader NES_player4LIFE's Avatar
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    Thanks for the memo video talker!
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  4. #4
    teh huro uv tiem Derp231's Avatar
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    @Djipi
    There's still a problem with the Lens of truth, seems like its enlarged and still shows nothing.
    The telescope's "borders" are broken too.
    Last edited by NES_player4LIFE; January 10th, 2017 at 01:37.

  5. #5
    EmuTalk Member
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    Hello guys. I have problem. Texture pack for Majora's Mask don't load, but Ocarina of time with texture pack works perfectly. Thanks for help.

  6. #6
    Texture Pack Invader NES_player4LIFE's Avatar
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    Redownload another Project 64 emulator and try again.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #7
    EmuTalk Member
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    I tried use version 2.3, 2.3.2, 2.2 2.0 and doesn't work. Please help.
    Last edited by sebaxo1995; March 13th, 2017 at 13:36.

  8. #8
    EmuTalk Member
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    What could I be doing wrong?

    I got the .dat version working well with Glide64 on project 64 2.3.2. But GlideN64 and the .htc files won't work for me. Here is my setup on Windows 10:

    Installed Project64 2.3.2 to the root directory of my external SD.
    I have the .htc in "E:\Project64 2.3\Plugin\GFX\cache\ZELDA MAJORA'S MASK_HIRESTEXTURES.htc"
    I have the GLideN64 plugin at "E:\Project64 2.3\Plugin\GFX\GLideN64.dll"
    I set the texture path in GLideN64 to "E:\Project64 2.3\Plugin\GFX\cache"
    I have "Use full transparencies" and "Alternative CRC Calculation" checked
    I have a rom at "E:\Project64 2.3\roms\Legend of Zelda, The - Majora's Mask (USA).n64"

    In exchange for help I can post Majora's Mask save game files as I go through (with default name "Link").

  9. #9
    STFU, NAVI Enzo Dragon's Avatar
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    I couldn't get this pack to load. Can get the 2016 OoT cel pack to load and the 2016 unfinished 3DS MM pack to load, but not this one.

    I've tried downloading it from other sources, I've checked the name of the .htc file a million times. I've tried every dump of MM I have available to me. I've tried different versions of PJ64 all the way back to 1.6. I made sure to follow the instructions to a T, including checking alt CNC calculation for GlideN64.

    So what's going on? I'm not the only one having trouble with this pack specifically, but there are obviously people who have gotten it to work.

    Quote Originally Posted by slosha View Post
    snip
    You don't need to set the texture path to the /cache/ folder. In fact, you probably shouldn't.
    Last edited by Enzo Dragon; March 29th, 2017 at 06:56.

  10. #10
    EmuTalk Member
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    Slosha it's don't work for me but i unchecked option Use full transparencies and texture pack load, but all textures don't load. LOL. Alternative CRC Calculation doesn't matter for me. Ideas?

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