September 19, 2016:
SMS: Sanitize some previously-missed variables in the save state loading code.
September 18, 2016:
MD: Fixed a bug that caused some YM2612 state to not be restored properly on save state load.
MD, SMS, NGP: Fixed an old Z80 emulation bug with interrupt handling.
Make an index of save state sections on save state load, to detect sections in a save state that are unused by the state loading code(for debugging).
MD, PCE, PCE_FAST: Sanitize some previously-missed variables in the save state loading code.
September 16, 2016:
SS: Added PAL support.
SS: Fixed vertical positioning brokenness with custom "ss.slstart" setting values with interlaced video.
September 15, 2016:
PC-FX, WonderSwan, NES, VB, PSX: Sanitize some previously-missed variables in the save state loading code.
Fixed a use-after-free bug in the SDL sound output driver.
NGP: Fixed several off-by-1 bugs in the address to ROM data translation function.
September 11, 2016:
Removed nonsensical unused frame advance loop in drivers/main.cpp leftover from 0.5.x.
PCE_FAST: Fixed a bug that could cause a crash with large "pce_fast.ocmultiplier" setting values when running CD games.
September 10, 2016:
PCE_FAST: Skip 512-byte copier header if detected when loading a ROM image.
PCE_FAST: Made some minor optimizations.
PCE, PSX, PCE_FAST: Avoid UB by biasing uintptr_t values instead of pointers directly in the CPU core.
September 1, 2016:
GB: Corrected the layer names used with the layer toggling feature.
August 26, 2016:
SS: Fixed a potential problem with SH-2 DMA event rescheduling when bus lock is held, that probably wouldn't ever happen in practice.
NES: Fixed several instances of missing initialization of on-cart WRAM.
August 24, 2016:
SS: Marked more functions with MDFN_COLD hint, and marked a few functions to be forcibly-inlined where it makes sense.
August 23, 2016:
SNES: Fixed an issue causing a compilation error on Mac OS X.