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Sixtyforce v1.01 released!

spotanjo3

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Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.1 Changelog:
sixtyforce
- Major changes and updates throughout to use OpenGL 3.2 core profile.
- Will restart fullscreen if you quit while running fullscreen.
- Rewrote several parts of sixtyforce to use modern APIs.
- Fixed a bug that could cause a crash when quitting.
- Fixed a game specific auto-saving bug.

SFGL
- Major rendering rewrite to use OpenGL 3.2 core profile.
- Fixes and improvements for combiners that use noise.
- Framebuffer writing is now more efficient.
- Fixed a framebuffer writing bug that could cause emulated memory corruption.

http://sixtyforce.com

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