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Sound pitch scaling

Disorarara

New member
In the future can you make it so that when emulator slows down the audio doesn't change in pitch? it's very jarring to have the audio change even when going down to 58/59 FPS (as it normally does whenever loading entities for the first time) and quite frankly sounds like nails on a chalkboard. It'd be nice to have it like like how PCSX2 maintains it's pitch during slowdowns. Either that or an option to disable it completely and go back to the old skipping method. Thanks for reading
 

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