Xebra is a progressing Japanese Playstation(PS) emulator for Win32.
http://drhell.web.fc2.com/ps1/index.html
http://drhell.web.fc2.com/ps1/index.html
Wow, PlayStation emulation is still alive?!?
If only XEBRA could support the use of .sbi files so LibCrypt protection games like Resident Evil 3 (PAL) can be played.
This is the only reason to why I don't use XEBRA as my only PSX emulator today and why I'm still using ePSXe.
Would be glad to one day be able to skip ePSXe and the plugin inferno.
But you're right, ePSXe and XEBRA is one of the few best PSX emulators out there.
①CD:
Fix the relationship of Setloc and Seek and Read.
② Soud Output:
Sound of XEBRA was implemented in the most handy PlaySound () at the beginning.
Since this API can not be queued, It took the means of loop playback buffer rewriting.
However, since the reproduction position of the buffer is not known
It had come out trouble overlap rewriting position and the playback position by the timing. (resulting in crackle..Ahem.)
Then, How can was changed to API for waveOut system that can recognize the playback position,
This time it queuing has disappeared completely from the head, It was still the loop playback buffer rewriting.
WaveOut system in this review is that the queuing can be Since found was , adjusting the position of the buffer was no longer required.
(meaning, it will be in perfect sync FOREVER!)
③ Scale processing correspondence of GDI:
The Ya case does not contain only emulation driver as OpenGL
It feels as vertical synchronization restrictions are increasingly took environment .
Because the case is faster of GDI, we have to be able to scale processing even GDI.
④CUE2CCD:
New CUE Tool.
*Didn't bother translating.
Can't really try every new version that gets released and hope for things to be randomly fixed when there rarely if ever is a changelog attached to it.
As far as I know .sbi files and LibCrypt protection games isn't supported in this version either as Ilya-v from NGEmu posted this:
Source:
http://ngemu.com/threads/xebra-arbex-releases-thread.140824/page-9#post-2386345
Resident Evil 3 Nemesis (USA) is not affected by LibCrypt protection and should work but I don't own that version of the game so I can dump it.
It is what it is and since the author of XEBRA is Japanese and probably doesn't even speak English, it's safe to assume there is little to none chance to get in contact with him.
I'll just have to use ePSXe like I always have and there's nothing wrong with that since the games I own are working.
Yes I ripped this game myself and I used ImgBurn to rip it. It didn't gave me any errors and ImgBurn was set to PSX/PlayStation.
So you think there is a chance that it will work if I use CloneCD to rip it?
Only thing I've heard of was using a ppf patch but that was ages ago.
The protection fix ppf patched worked and I can now play the game in XEBRA, however while this is now possible there is a annoying loader/intro from the ones who did the patch.
Well at least the game is compatible with all emulators now and not just ePSXe anymore.
Guess I can finally switch to XEBRA and ditch the plugin based inferno.
And thanks BTW for the tutorial on how to use XEBRA, been way to long since I used it properly.
Well I'll be, even my memory cards from ePSXe worked too.
Just had to rename them to what XEBRA called them.