What's new

[Demul v0.7 alpha 230915] Virtua Fighter 4 gfx glitches

emusa

New member
I gave the latest Demul v0.7 alpha [230915] a spin and these are my results:

Great improvement on Nvidia hardware!

NAOMI games tested:
- Wild Riders has no apparent glitches, runs fine (first time it stutters like crazy, but I guess it's because of shadercache build up)?
- Border Down no glitches, runs great
- Marvel VS Capcom 2 no glitches, runs great

Only exception seems to be: Virtua Fighter 4 (vf4cart and VF4final tested). Still has nasty gfx glitches in this particular stage:


11abg50.png


e6vzx3.png


2v8sqat.png


All default settings; 32 layers, dx11ng plugin, disabled N2 Vertex cache.
 
Last edited:
OP
emusa

emusa

New member
Weird thing is, the following stages are just fine - no glitches:

PIC:
28sn7sp.png



And a bonus screenie of "regular" Virtua Fighter 4 (not EVO):
2v7sz1l.png
[/COLOR]

- - - Updated - - -


____________________________________________________________________


Yet the story continues :huh:

It seems the stage which is pictured in my first post (in the woods) DOES have glitches in all version of VF4; I played VF4 final without glitches, until I got to that stage. Then it was glitching all over the place; just like in the screenshots of post 1.

So I guess something's up with the rendering of that stage..?
 
Last edited:
OP
emusa

emusa

New member
I don't get any of those issues when playing Virtua Fighter 4 Final, it looks like driver issues to me

Do you have a Nvidia GPU?

Can you post a screenshot of the particular stage (woods) without glitches? Again, other stages dont seem to glitch on my setup neither.
 

MetalliC

Demul developer
thanks for tests on Nvidia.

at the moment the only known *real* bugs in Naomi2 is:
- in VF4 after "stages with water" (except beach) - instead of black screen with
"Next match" message some trash/leftovers is shown;
- in rare cases whole scene can become in shadow (VS3 sunny day intro,
Route66 then truck goes above us, and few other almost not notable cases);
- during VF4 ending titles 2x2 fighters drawn instead of just 2 :)

the rest is probably some Nvidia flaws/bugs, dont know whats wrong with them...
 
Last edited:

Top