What's new

16bg ddr3 = insufficent memory?

backgamon

New member
Hi,

Some games have a little problems, it says "Error! (HRESULT = 8007000e) Failed create buffer.

If i have another program loaded win7 x64 quote "Insufficent memory please close some programs", but in task manager i have only 15 at 20% used o_o

Currently 2 games doesn't work - Soulcalibur and Wacky races.

All working well on 0.5.7 , but crash too on 0.5.8-2.
Allready tryed the uninstall/install, no luck.

Now this time i can take anything from my configuration (i don't delete :unsure:).
Tryed with lowest setting too, all other games run in 3x/32layers, but tested with lower res/layers.



EDIT:For Wacky Races lowest layers (to 16) seem to work finally -> re-re-retry and i finally getting to work, but for Soulcalibur....notting.

Core I7 [email protected]
Asus Rampage IV Extreme
16Gb Gskill DDR3
Asus STRIX 970GTX 4Gb
 
Last edited:

NES_player4LIFE

Texture Pack Invader
Moderator
Just an idea but maybe patching it with the Large Access Aware program will solve the issue.
I don't use Demul so I can't say that I've tested the idea.
The Large Address Aware program can be found here.
 

MetalliC

Demul developer
this is not related to main RAM, as you can see it says it can't allocate GPU buffer. which size currently in DirectX 11 limited to 2GB. it doesn't matter how much main RAM and video RAM you have, you cant have single buffer bigger than 2GB.

I'll gave you simple equation for almost all games:
640 * 480 * 16 * MaxLayers * Int.Resolution * Int.Resolution

in the case of 32 layers and x3 it will be ~1.4GB buffer of video memory needed to be allocated (and its not only one, just hugest one).
but, few DC games have its own internal horizontal rendering resolution twice as big - 1280, not 640, Wacky Races is one of such, so it becomes 1.4*2=2,8GB, which is bigger than DirectX limitations.
 
Last edited:

Darkness Knight

New member
Test's:

Test's Geforce GTX970 3.5GB VRAM - v355.60 (Win7 SP1 x86):

1x32 Layers 600MB VRAM
1x64 Layers: 750MB VRAM.
2x32 Layers: 1100MB VRAM.
2x64 Layers: 1700MB VRAM.
3x32 Layers: 1900MB VRAM.
3x64 Layers: 3300MB VRAM.
4x32 Layers: 3100MB VRAM.

Salu2 - Darkness Knight
 
Last edited:

Top