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Dynamite Cop broken on 0.7 (lose input after game start)

Legend

New member
Gone through my library on 0.7 and everything is great, but encountered a strange problem on Dynamite cop. Basically, input is not recognized after starting the game, specifically on the memory card selector screen. Input works fine on DC logo and all other DC games, but nothing here. It's not frozen and there is animation playing.

If I simply copy back the old (0.582) exe/plugins, it works fine. It's definitely something weird on the new version.

- - - Updated - - -

Crazily, it wound up being an issue with having the triggers mapped to my triggers on my Xbone controller. If I simply change them to a bumper/disabled, selection works just fine. Weird, weird bug.
 

MetalliC

Demul developer
there is known mysterious with WindowsCE games inputs, it may work or not with various Maple devices configured, you can try to disable/enable controllers on ports B and/or VMU if you have some problems in some WinCE games.
also maybe related to this https://code.google.com/p/demul/issues/detail?id=145

BUT this particular game works fine for me with default v0.7 settings, i.e. ports A and B have controllers VMU and PURUPURU
 

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