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  1. #1
    Dcemu.co.uk guy LyonHrt's Avatar
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    Demul v0.7a alpha 2015/12/18

    This is the mirror of the download available on the http://forum.emu-russia.net/viewtopi...=503&start=160



    by many requests we decide to make public build of emulator to show and share current stage of its development.
    its an alpha/preview quality product so take it AS IS.
    it includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render.
    enjoy.

    quick followup:
    - somewhat fixed save/load state for DX11NG
    - adjusted sound volume, was too loud, notable in Atomiswave games

    more bugfixes:
    - better G2 DMA edge cases handling
    - brake in Atomiswave racing games works again
    - fix crash in ROM-based SystemSP games
    - weird AICA LSA/LEA handling tweaks

    Current changelog:

    18.12.2015 UPDATE

    - SH4 MMU optimizations, many WinCE games works at fullspeen on ~recent PCs
    - Tile Accelerator rewrite&optimize
    - Xinput devices without vibration supported
    - automatic DC video mode selection
    - simple deinterlace for TV-modes
    - fix rotate and aspect ratio
    - optional Bilinear filter
    - libchd doesn't require SSSE3 anymore
    - crash fix at exit after fullscreen switching (I hope)
    - gdrImage subcodes emulation fixes and improvements
    - gdrImage fix cue/bin booting support
    - SH4 exceptions handlindg fixes
    - Supid Invaders boots now
    - fixes for recent indie games
    - sync romset with current MAME
    - other minor things was fixed or rewritten, I forget about
    Attached Files Attached Files
    Last edited by azoreseuropa; December 20th, 2015 at 14:00.
    https://twitter.com/thejoypad for news posts from emulation64, and my own personal projects. Follow me!
    HD NES packs for hdnes and mesen

  2. #2
    EmuTalk Member typeAlpha's Avatar
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    Awesome, thanks for this!

  3. #3
    Dcemu.co.uk guy LyonHrt's Avatar
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    Demul v0.7 alpha 090715

    another quickfix:
    - fixed broken a long time ago SH3 serial port, Cave Medal Mahjong playable again
    - minor romset correction
    Attached Files Attached Files
    https://twitter.com/thejoypad for news posts from emulation64, and my own personal projects. Follow me!
    HD NES packs for hdnes and mesen

  4. #4
    EmuTalk Member
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    Are Save States not working?

    I'm using demul07a_090715, with the dx11ng plugin (Samurai Shodown 6 for atomiswave doesn't seem to work with dx10 or dx11), and every time I press the save load key, the emulator crashes.

    It worked fine on DEmul 0.582.

  5. #5
    EmuTalk Member emusa's Avatar
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    Thank you so much for the update(s)! I love this emulator and I am thrilled to have a new beta/alpha on my hands

    Could you please answer the following questions:

    1. Are there any known regressions compared to 0.582? Or is it best to just switch over to the newest version for all systems (especially Dreamcast, Naomi, Atomiswave)?

    2. Could you provide a changelog? I am very curious to hear about the improvements made in the emulation of systems!

    3. Have you just focused on better arcade emulation, or has Dreamcast emulation improved as well? Any improvements on the WinCE front?

    4. What does the new GPU plugin GPUdx11ng do, compared to the regular dx11 plugin? For which games/systems is it recommended to use?

    Thanks again & keep up the fantastic work!

    Kind regards.
    CPU: Intel i5 3570k @4.2ghz
    GPU: ASUS GTX 780 @1140/6600
    SSD: Samsung 850EVO 500gb
    PSU: Corsair CS750M
    CASE: Lian-Li PC-Q08 CASE
    OS: Windows 7 x64

  6. #6
    EmuTalk Member
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    gpuDX11ng (or gpuDX11)

    Error! (HRESULT = 887a0004)
    create Device And Swap Chain Failed

    Please fix !

  7. #7
    EmuTalk Member
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    Is possible to use DX10 plugin?, I have a Radeon 4550 because I want 15khz and this card is not a DX11 compatible.

  8. #8
    EmuTalk Member
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    Is there a way to adjust the deadzone in the 0.7? I change it in Demul as well as the .ini and it doesn't make any difference in the actual game. It's especially noticeable in Maximum Speed.

  9. #9
    EmuTalk Member
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    If emu authors read this, thanks for keeping up the coding! VF4 is awesome and runs well enough.

  10. #10
    Dcemu.co.uk guy LyonHrt's Avatar
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    more bugfixes:
    - better G2 DMA edge cases handling
    - brake in Atomiswave racing games works again
    - fix crash in ROM-based SystemSP games
    - weird AICA LSA/LEA handling tweaks

    Download above!
    https://twitter.com/thejoypad for news posts from emulation64, and my own personal projects. Follow me!
    HD NES packs for hdnes and mesen

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