Anyone else still having flickering textures in House of the Dead 2?
I didn't try HotD2 so far.
But the rest works great.
It would be great if the demul team could add texture filtering in the stackable shader section.
A bilinear, 2xsai, ... filter would be great to enhance textures and texts.
But the overall impression is really great.
Thank you so much for the emulator.
Last edited by papermanzero; July 15th, 2015 at 22:30.
I know you guys don't owe me anything and that you're doing this for free but I have to say I'm a bit disappointed with this update after nearly 2 years. The timing would have been great with the recent Shemue 3 announcement. Imagine that, finally a really working emulator to play Shenmue 1 & 2.
So far I haven't seen any performance/accuracy increase at least with Shenmue 1, during all of the opening. Audio playback is somewhat glichy (garbled sound) in this part as well. I don't think 0.582 had any of this.
Oh well, thank you for this update anyway !
so I'm pretty sure its caused by some ATI drivers dirty hacks (they call it "optimizations" lol)
sadly there no workarounds known, believe me we tried to find them.
its highly recommended to use them only "inside of game", for example to pass through some hard place in the game, but do not recommended to use as real game progress save, well, because you can loose it in any moment.
all above is about all emulator versions, not only latest alpha.
Thanks for the explanantion MetalliC. Thankfully there's the windows version to fall back to
sadly HOTD2 is only one from many other games having the same texture distortion issues, many of them doesn't have win ports.
anyway my next GPU will be not AMD, I'm sick enough of this (and many other) glitches already...
I noticed the card reader systems have been emulated for Initial D and Club Kart, however, there seems to be an error to where it acts as if a card is already inserted. I have no idea how to remove it. Does anyone know how to remove it?