Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14
  1. #11
    Demul developer
    Join Date
    Aug 2010
    Posts
    178
    Mentioned
    1 Post(s)
    Quote Originally Posted by StrawberryCream View Post
    Do you guys mind elaborating on the steps required to run this game?
    you cant. public released emulator builds haven't yet working NAOMI communication board emulation.

    Quote Originally Posted by StrawberryCream View Post
    Does running this local mean running two instances for the "master" screen and 1-8 different instances for the "slave" screens? So for a four player setup we're running 6 instances of DEMUL? :O
    correct.

  2. #12
    EmuTalk Member
    Join Date
    Feb 2017
    Posts
    2
    Mentioned
    0 Post(s)
    Quote Originally Posted by MetalliC View Post
    you cant. public released emulator builds haven't yet working NAOMI communication board emulation.


    correct.

    EDIT: Well I discovered that it was the version of Demul I was using that was the culprit, as 2 of the alpha builds I tried didn't run, but the 0.582 worked like a charm. Sorry bout that! Hopefully somebody else having the same issues will read this.

    I came here looking for the same answers the person you replied to was looking for. I'm also stuck with Demul sitting at the checking network screen. Are you saying the publicly released builds cant even get past this?

    Somebody earlier in the post mentioned they could get to a point where they make their horse, and I've seen some videos out there that get past the initial boot sequence. I also saw somebody mention ITT that Demul automatically runs 2 instances for the Master/Slave units, but thats not happening for me. Was wondering maybe if you had any info on at least getting it past the network check?
    Last edited by yujabeats; February 6th, 2017 at 03:18.

  3. #13
    EmuTalk Member
    Join Date
    Jan 2017
    Posts
    3
    Mentioned
    0 Post(s)
    Quote Originally Posted by yujabeats View Post
    EDIT: Well I discovered that it was the version of Demul I was using that was the culprit, as 2 of the alpha builds I tried didn't run, but the 0.582 worked like a charm. Sorry bout that! Hopefully somebody else having the same issues will read this.

    I came here looking for the same answers the person you replied to was looking for. I'm also stuck with Demul sitting at the checking network screen. Are you saying the publicly released builds cant even get past this?

    Somebody earlier in the post mentioned they could get to a point where they make their horse, and I've seen some videos out there that get past the initial boot sequence. I also saw somebody mention ITT that Demul automatically runs 2 instances for the Master/Slave units, but thats not happening for me. Was wondering maybe if you had any info on at least getting it past the network check?

    Hi there what exactly did you do to get the game past the network error? Using that demul build and it's giving me that error still.

  4. #14
    EmuTalk Member
    Join Date
    Feb 2017
    Posts
    2
    Mentioned
    0 Post(s)
    Quote Originally Posted by StrawberryCream View Post
    Hi there what exactly did you do to get the game past the network error? Using that demul build and it's giving me that error still.

    I still get the network error on Rev. C & D. Rev. B is the only one I've tried that will get to the main intro screen where I can insert credits but I still can't start the game and make a horse like someone else mentioned.


Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •