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  1. #21
    EmuTalk Member marcelo_20xx's Avatar
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    @urbanman2004
    Oh boy! you are missing a really good emulator if you don't try Mupen64Plus, and no, Project64 was fine for me until I couldn't bear the stuttering in every game I tested (mainly first party titles like: Super Mario 64, Mario Kart 64, Zelda OoT, etc) after some 25 or 30 mins in the same exact spots ( I tried almost everything, fresh installs, interpreter mode, counter factor 1, no sound, from 1.4 to 2.2 the Project64 cores has this fault, at least on my system).



    Meanwhile I tried Mupen64Plus after fiddling around with the command line parameters and finally get running MarioKart smooth as silk, with Rice-Video, since it has the smoothest frame rate with its screenupdate=1 option. Now I am trying to add this option to the Glide64Mk2 plugin, since it has less bugs...

    @V1del
    Yeah, Finally got Windows 7 64 running and the exe starts with no problem at all. V1del I have a favor to ask you, I know this may be a long shot but I will try anyway. Do you happen to have a VS2008 project for the Mupen64Plus 2.5 release or at least for the glide64Mk2 2.5 plugin? I tried everything to downgrade the projects without success, from manually adding the files to a new 2008 solution, to using project converters, so I desperately need help here...Thanks in advance
    Last edited by marcelo_20xx; August 2nd, 2015 at 08:18.

  2. #22
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    @marcelo_20xx He literally uses mupen64plus OpenEmu is just a mac GUI frontend around it (and a few other emulators)

    There have been many changes and I'm pretty sure that part of the code specifically uses some newer C++11 features that aren't present in VS2008 anymore. You could either try to set up MingW or install Visual Studio 2013 Community Edition which is a free variant recently released by microsoft but which contains most of the libs that used to be part of the paid VS versions, and is probably your best bet. Regarding your undertaking, I'm going to add some points to the other thread you made.

  3. #23
    Head Honcho urbanman2004's Avatar
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    Quote Originally Posted by marcelo_20xx View Post
    @urbanman2004
    Oh boy! you are missing a really good emulator if you don't try Mupen64Plus, and no, Project64 was fine for me until I couldn't bear the stuttering in every game I tested (mainly first party titles like: Super Mario 64, Mario Kart 64, Zelda OoT, etc) after some 25 or 30 mins in the same exact spots ( I tried almost everything, fresh installs, interpreter mode, counter factor 1, no sound, from 1.4 to 2.2 the Project64 cores has this fault, at least on my system).

    Meanwhile I tried Mupen64Plus after fiddling around with the command line parameters and finally get running MarioKart smooth as silk, with Rice-Video, since it has the smoothest frame rate with its screenupdate=1 option. Now I am trying to add this option to the Glide64Mk2 plugin, since it has less bugs...
    OpenEmu for Mac is based on Mupen64 "cores". It's essentially Mupen64 w/ a GUI.
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  4. #24
    EmuTalk Member AIO's Avatar
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    Quote Originally Posted by marcelo_20xx View Post
    Oh boy! you are missing a really good emulator if you don't try Mupen64Plus, and no, Project64 was fine for me until I couldn't bear the stuttering in every game I tested (mainly first party titles like: Super Mario 64, Mario Kart 64, Zelda OoT, etc) after some 25 or 30 mins in the same exact spots ( I tried almost everything, fresh installs, interpreter mode, counter factor 1, no sound, from 1.4 to 2.2 the Project64 cores has this fault, at least on my system).
    Not sure if the stuttering issue is the same one I encountered in the games I play (like SSB), but have you tried disabling ABL in PJ64? Generally it's a good option to have enabled, but if there's a noticable amount of audio stuttering in the game you play (usually only at certain parts of the game), then you might want to disable it. This applies to any N64 emulator with a block linking option for recompiler.

  5. #25
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    Awesome work

    Is there a way I could compile a version of the source that disables the hard coded key binds? Like "F" to fast forward?

    I would like to be able to re-bind or even disable them if it's possible.

  6. #26
    EmuTalk Member marcelo_20xx's Avatar
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    @AIO
    I always disable Advance Block Linking since its makes games pause for a second every once in a while and yeah I had found the culprit of the stuttering, it wasn't PJ64 faults but the video plugin (Glide64Final) skipping some DLists because a bug in the swapping modes. I have make it so it never skips an update frame as long as there is a VI interrupt. I am back with PJ64. Mupen64Plus is a good alternative though, so I will test it more in the future...

    @Audiophase
    Look in the Glide64.ini under [Settings] and set the variable "hotkeys=0"
    Last edited by marcelo_20xx; August 20th, 2015 at 09:33.

  7. #27
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    Quote Originally Posted by marcelo_20xx View Post
    Look in the Glide64.ini under [Settings] and set the variable "hotkeys=0"
    Hmm...tried this though without a luck. Any thoughts?

  8. #28
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    Yes this setting doesn't do anything for this particular case, the relevant keys are under the [CoreEvents] section in the mupen64plus.cfg (which should be somewhere in %APPDATA%/Roaming/Mupen64plus or ~/.config/mupen64plus). To know which number refers to which key , you can use this file as a reference: http://www.libsdl.org/release/SDL-1....e/SDL_keysym.h

  9. #29
    The Rocking PC Wiz RJARRRPCGP's Avatar
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    Quote Originally Posted by V1del View Post
    OpenEmu is mupen64plus in the end so yeh
    @Marcelo probably because this was compiled on VS2013 which doesn't create an XP compatible binary by default
    That's one of Microsoft's dumbest decisions!
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