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  1. #1
    EmuTalk Member
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    N64 Nemu64 unofficial release

    I've made an improved Version of this Emulator.
    Download: https://github.com/purplemarshmallow/Nemu64/releases

    Changelog:
    Nemu64:
    updated links
    added ini file by Federelli
    added gs_dll.dll and Cheats.ini by Gent
    added fixed input plugin by Lemmy

    Nemu64 Graphics:
    improved microcode detection, now more games are supported
    fixed bugs with other emulators (PJ64, 1964,...)
    Fullscreen mode now works with any Emulator
    added wireframe option (useful for geometry dumping)
    added a combiner setting
    changed the way geometry dumping works
    fixed a possible crash when dumping geometry
    ui changes
    code cleanups (removed 3dNow, ...)



    source code: https://github.com/purplemarshmallow/Nemu64
    Last edited by Mr. 64; September 23rd, 2015 at 04:21.

  2. #2
    EmuTalk Member
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    Nice
    I'll quick fixed a nemu64.ini based Federelli's Nemu64 0.8 .INI file.
    Attached Files Attached Files

  3. #3
    EmuTalk Member
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    looks good

  4. #4
    The Soul Reaving Gentleman Gent's Avatar
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    Very nice indeed well done

    when i get a bit of time i'll update that a bit more for you if you like
    System 1 Specs:

    OS:Windows 7 Professional 64Bit
    CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
    System RAM:8GB Ddr2 Ram
    Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
    Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

    System 2 Specs:

    OS:Windows 8.1 64Bit
    CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
    System RAM:Crucial 16GB DDR3 RAM (1,333 MHz)
    Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
    Sound Card:Realtek ALC269Q-VB5-GR


  5. #5
    EmuTalk Member
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    would be cool
    I fixed many "Microcode Autodetection failed" errors
    I did some testing but maybe some games are still not working
    If someone notices it it might be easy to fix it

  6. #6
    EmuTalk Member
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    Did you also fix the existing bugs, like how DMULTU is handled like MULTU? That breaks at least 3 titles.

  7. #7
    EmuTalk Member Iconoclast's Avatar
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    I was thinking Nemu64 could use a patch to implement some of the RSP graphics microcode in LLE so that I can finally test RCP-timing-sensitive titles, but I have not yet attempted a patch for it. Could probably just interpret the RSP within the graphics plugin itself, but that doesn't allow me to test the RCP synchronization in Nemu64 in real time.

  8. #8
    EmuTalk Member
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    The source on that link is only the gfx plugin, are you able to fix/enhance the core Nemu?

  9. #9
    EmuTalk Member
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    Quote Originally Posted by SubDrag View Post
    The source on that link is only the gfx plugin, are you able to fix/enhance the core Nemu?
    No, source code is not available
    Quote Originally Posted by zoinkity View Post
    Did you also fix the existing bugs, like how DMULTU is handled like MULTU? That breaks at least 3 titles.
    That's a bug in the Nemu core right?

  10. #10
    EmuTalk Member
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    thank you for the update!
    Is it possible to fix this game "Last Legion UX (J) [!]"?

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