Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)

    Thumbs up Game Boy Mono "Accurate" Palette + SBG Palettes + Borders

    This is a complete reboot as my old work was inaccurate.

    I have for the last year been working on getting results as close as possible to the real Game Boy screen and now I finally have something to give you.

    We'll start with Game Boy Mono (DMG)

    This palette is what I believe is the closest thing you can get with minor error margins:


    Add this line to the bgb config file:
    Code:
    ColorScheme=0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.Game Boy Mono
    This is how the end result looks:

      Spoiler:




    You'll see when a game is running that everything is butter smooth.

    As a little extra treat I'll also show you some SGB palettes taken from the real deal for some of the popular games which you can use in bgb:

    Default 1-A palette


    Add this line to the bgb config file:
    Code:
    ColorScheme=C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.SGB Default 1-A
    Kid Icarus


    Add this line to the bgb config file:
    Code:
    ColorScheme=F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.SGB Kid Icarus
    Kirby


    Add this line to the bgb config file:
    Code:
    ColorScheme=F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.SGB Kirby
    Mario Land 2


    Add this line to the bgb config file:
    Code:
    ColorScheme=B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.SGB Mario Land 2
    Mega Man V


    Add this line to the bgb config file:
    Code:
    ColorScheme=D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.SGB Mega Man V
    Metroid II


    Add this line to the bgb config file:
    Code:
    ColorScheme=18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.SGB Metroid II
    Pokémon


    Add this line to the bgb config file:
    Code:
    ColorScheme=F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.SGB Pokemon
    Wario Land


    Add this line to the bgb config file:
    Code:
    ColorScheme=C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.SGB Wario Land
    Zelda


    Add this line to the bgb config file:
    Code:
    ColorScheme=B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.SGB Zelda
    This is an example of the Metroid II palette with a nice SGB border:
      Spoiler:




    As you can see I use bgb as my sole Game Boy emulator and it's one of the most accurate ones and the examples here are made for it.

    However that's why I posted the palette images so you can use MS Paint to get the values for use in VBA-M or Gambatte, it's just that simple really.

    As for the borders shown here they're attached to the post.

    Enjoy!
    Attached Files Attached Files
    Last edited by Black Zero; March 16th, 2016 at 11:32.

  2. #2
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)
    Made a huge update to the main post so I hope everything is OK, it's looking fine here as far as I can see.

  3. #3
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)
    Got a little neat surprise for you all Game Boy lovers!

    Check it out:























    The zip file is attached and contains all these beauties ready for use in bgb!
    Attached Files Attached Files

  4. #4
    EmuTalk Member
    Join Date
    Jan 2016
    Posts
    12
    Mentioned
    1 Post(s)
    Could you make a pull request to https://github.com/libretro/common-shaders with these borders?

  5. #5
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)
    Quote Originally Posted by BigKong View Post
    Could you make a pull request to https://github.com/libretro/common-shaders with these borders?
    I'll post about it in the Libretro forums and see what we can do then we'll take it from there. I'm sure there's a solution for this!

  6. #6
    Texture Pack Invader NES_player4LIFE's Avatar
    Join Date
    Nov 2005
    Location
    Earth
    Posts
    2,222
    Mentioned
    21 Post(s)
    Quote Originally Posted by Black Zero View Post
    Got a little neat surprise for you all Game Boy lovers!

    Check it out:























    The zip file is attached and contains all these beauties ready for use in bgb!

    Great work.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #7
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)
    Thanks man!

    I do realize I left a couple of them out like Pokemon Red, Tetris, Bomberman, Super Game Boy 2 etc. but I'll do them later on.

    - - - Updated - - -

    OK I'm back with more goodies but try not to focus on what game it is that is played in these borders, it's just for illustration.

    Bomberman border:


    Cinema border:


    Pokemon Gold border:


    Pokemon Green border:


    Pokemon Red border:


    Pokemon Silver border:


    Space Invaders border:


    Street Fighter II border:


    Super Game Boy 2 border:


    Tetris border:


    They are of course attached to this post!
    Attached Files Attached Files

  8. #8
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)

  9. #9
    EmuTalk Member
    Join Date
    Aug 2016
    Posts
    3
    Mentioned
    0 Post(s)
    Hello,

    Do you happen to know if these codes also work for the VBA-GX emulator and how/where exactly do I add them?
    I'd love to use a palette other than B&W but I can't figure out how the VBA palette editor works.

  10. #10
    EmuTalk Member
    Join Date
    Apr 2013
    Posts
    107
    Mentioned
    0 Post(s)
    Quote Originally Posted by retroskyle View Post
    Hello,

    Do you happen to know if these codes also work for the VBA-GX emulator and how/where exactly do I add them?
    I'd love to use a palette other than B&W but I can't figure out how the VBA palette editor works.
    I don't know actually, but you could use MS Paint or something to get the Red Green Blue values from the palette images I posted above each code.
    Just open the palette image and select the color with the color picker, then edit colors to get the Red Green Blue values needed.

    I don't remember if VBA named the corresponding Red Green Blue attributes to something else.

    However I don't use bgb anymore either as I moved my GB/GBC emulation to the RetroArch Libretro gambatte core which does things more nicer:



    I strongly recommend that for the definite GameBoy experience.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •