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  1. #31
    EmuTalk Member
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    Nah bro I was just curious, I'll stick with Project64 1.7.0.50 ver23 for now.
    I have used 2.1 and it was not a pleasant experience, to many things that just didn't seem to click.

    Besides I have tweaked my RDB file for 1.7 so that all my games work as good as they can so I'm not gonna leave 1.7 just yet.

    However I've tried 2.2.0.2 recently but it's not ready for prime time.



    Thanks for the tip though.

  2. #32
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by Black Zero View Post
    Looking good!

    Speaking of sneak peeks, whatever happened to this one?
    http://www.emutalk.net/attachment.ph...8&d=1324060139

    Gent seemed to be working on Project64 1.6.1 but then everything about it died and faded away.
    Anyone know what happened?
    I have no idea about that issue where is the OP.

    There are posts related to this on the PJ64 forums.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #33
    Texture Pack Invader NES_player4LIFE's Avatar
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    Yoshi story water properly emulated.


    There is still a chance to donate to this project and keep the updates coming!
    Info HERE.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  4. #34
    Plugin Developer (GlideN64) Gonetz's Avatar
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    Sorry for terrible English, my native language is C++

  5. #35
    Not a Moderator Malcolm's Avatar
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    That looks very awesome
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

  6. #36
    EmuTalk Member talker's Avatar
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    HI-res and widescreen! Now this looks impressing!

  7. #37
    Texture Pack Invader NES_player4LIFE's Avatar
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    News: GlideN64 no longer reloads the texture cache upon exiting video plugin setting and returning to game play.

    The project is reaching it's finale stage over, 200 issues have been fixed, there is currently a release candidate being tested and the next file release should be for the one week per-launch donators.
    There is still time to support the project if you would like.



    Last edited by NES_player4LIFE; April 13th, 2015 at 04:04.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  8. #38
    Plugin Developer (GlideN64) Gonetz's Avatar
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    "Early Release" is out. Thanks for everybody, who helped the project! I hope you will like my work.

    Can of cold Guinness is waiting for me...
    Sorry for terrible English, my native language is C++

  9. #39
    Surreal64 Nut weinerschnitzel's Avatar
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  10. #40
    EmuTalk Member
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    Nice to see development is finished, now just have to wait a week before it is publicly released (I still wonder if that perk was necessary...).

    Though I wonder if someone will take care of fixing some of the 125 remaining issues. Source code has been released to donors right?
    Last edited by Fanatic 64; April 15th, 2015 at 23:51.

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