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  1. #11
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    Quote Originally Posted by NES_player4LIFE View Post
    you said something about Banjo-Kazooie so here's a video of the game running with Nikachu's texture pack.
    Obviously there's something wrong with the framebuffer emulation. The jigsaw should display exactly the previous image, not that yellow texture. Also I saw an issue in another video where in Mario Tennis, the background texture is not drawn on the scoreboard (it worked properly in Gonetz's early demonstrations).


  2. #12
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    Is it just me, or is everyone who posts videos of this plugin using bad recording software? A lot of audio choppiness.

  3. #13
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    Hi,

    Does the new video plugin render in multiple of native resolution and then stretch up/down to fit the requested one (similar to dolphins internal resolution), or does it directly render in the requested resolution?

    I found a graphical glitch in mario party 3, in the transition screen between the board and the minigames screen, which seems to be happening because the screen is being divided vetically in 10 equal parts. If it is being rendered at a resolution not multiple of 10, it leaves some black lines.

    Rendered at native 640x480
      Spoiler:


    Rendered at 1024x768 (I did not remove the black strips on the sides).
      Spoiler:


    Does this also happen in GlideN64? If so, mind reporting it?

  4. #14
    Administrator & Programmer Danny's Avatar
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    @NES_player4LIFE

    We need more screenies
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  5. #15
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by Fanatic 64 View Post
    Obviously there's something wrong with the framebuffer emulation. The jigsaw should display exactly the previous image, not that yellow texture. Also I saw an issue in another video where in Mario Tennis, the background texture is not drawn on the scoreboard (it worked properly in Gonetz's early demonstrations).
    I'll post these issue in the in the bug zapper when I get the chance.

    Quote Originally Posted by the_randomizer View Post
    Is it just me, or is everyone who posts videos of this plugin using bad recording software? A lot of audio choppiness.
    I'm sorry, it is the software like you said.
    I'm using Movavi Screen Capture Studio 6, can you recommend a better one?

    Quote Originally Posted by mendus View Post
    Hi,

    Does the new video plugin render in multiple of native resolution and then stretch up/down to fit the requested one (similar to dolphins internal resolution), or does it directly render in the requested resolution?

    I found a graphical glitch in mario party 3, in the transition screen between the board and the minigames screen, which seems to be happening because the screen is being divided vetically in 10 equal parts. If it is being rendered at a resolution not multiple of 10, it leaves some black lines.

    Rendered at native 640x480

    Rendered at 1024x768 (I did not remove the black strips on the sides).
    Does this also happen in GlideN64? If so, mind reporting it?
    Untested/not sure.

    Quote Originally Posted by Zack View Post
    We need more screenies
    When I'm not busy with work.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  6. #16
    EmuTalk Member Ambient_Malice's Avatar
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    Quote Originally Posted by NES_player4LIFE View Post
    I'm sorry, it is the software like you said.
    I'm using Movavi Screen Capture Studio 6, can you recommend a better one?
    I recommend Nvidia's Shadowplay if you have an Nvidia GPU. There's also FRAPS, but you have to pay for it.

    On another note, you should all be aware that Project 64 doesn't run Battle for Naboo\Infernal Machine for reasons entirely unrelated to LLE emulation. PJ64 has CPU bugs that cause missing terrain and broken camera. So testing these on PJ64 is pointless for the time being. However, mupen64plus runs them well enough assuming you use the latest binaries, avoid the SSSE3 RSP, and use the 64 bit version.

    In terms of screenshot requests, I'd very much like to see Infernal Machine in LLE and I'd like to know how the performance compares to Ziggy's LLE. Also, whether Body Harvest's clipping works in LLE mode.
    Last edited by Ambient_Malice; February 18th, 2015 at 01:22.

  7. #17
    Texture Pack Invader NES_player4LIFE's Avatar
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    @mendus
    I checked and here are the results.

    - - - Updated - - -

    Quote Originally Posted by Ambient_Malice View Post
    I recommend Nvidia's Shadowplay if you have an Nvidia GPU. There's also FRAPS, but you have to pay for it.
    I'm an Amd user. I'll have to look into FRAPS.
    Attached Images Attached Images  
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  8. #18
    Texture Pack Invader NES_player4LIFE's Avatar
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    Dr.Mario64!
    Last edited by NES_player4LIFE; February 21st, 2015 at 18:21.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  9. #19
    Texture Pack Invader NES_player4LIFE's Avatar
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    MarioGolf64 on Project64 2.2.0.1
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  10. #20
    Administrator & Programmer Danny's Avatar
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    Quote Originally Posted by NES_player4LIFE View Post
    MarioGolf64 on Project64 2.2.0.1
    Very nice!
    You need to turn on the audio sync option it seems
    Proud Administrator Of Emutalk.net

    * I develop software for: iOS, Android, Mac, Linux & Windows.
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