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[Help] Ripping and re-inserting sprites in Mega Man X5

Tetraspore

New member
I'm trying to mod some of the player sprites for Mega Man X5 on PSX. I downloaded the ROM which contained a .BIN and a .CUE file. The game runs just fine on ePSXe. I also downloaded the TIMviewer tool because, judging by the description, it seemed to be what I needed to use. I'm having trouble locating the proper files to extract from the .BIN. When I use TIMviewer and scan the .BIN, it doesn't locate any sprites for some reason. Perhaps Mega Man X5 uses a different file format for the sprites? If so, is there anyone who can point me in the right direction to accomplish what I'm trying to accomplish?
 

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