IntricateD
missingmyfoodstamps
I felt this might be useful for some of the mac users out there who might be running a similar setup. After hours and hours of reading about the newest EMU talk and learning about what each setting in PJ64 2.1 does, I can happily report that I have so far, not had any issues setting up PJ 64 to function in a virtual environment on my MBP. comp stats at bottom.
I have successfully run the following ROMS:
Zelda OOT - With hires texture pack
Super Smash Brothers - With hires texture pack
Diddy Kong Racing
HOWEVER, there is one caveat. Audio lag (1/8 - 1/5 sec...i think?) occurs in all of these games in PJ64. In SSB it isn't so bad because so much crazyness is happening all at the same time anyway. With zelda its annoying but not unbearable.
I suppose if I had to nitpick, there seems to be a bit of latency of the movement as well but honestly i dont mind it too much.
I have ALSO run these same roms on both SixtyForce, and Mupen64 natively on OSX yosemite.
My basic comparison is as follows:
SixtyForce -
Pros - WAY more responsive than Mupen64 in OSX or PJ64 on windows and Zero Audio latency. Seems to work flawlessly for these games.
Cons - No way to load hires texture packs
Mupen64 (on OSX Yosemite) -
Pros - Functional. Honestly, what is important to report here is the fact that you have the option (which is difficult to figure out because all existing mac instructions are horribly outdated) to load hires packs. I tried every version available including the modified GUI which i believe is referred to as Mupen64Plus.
Cons - when the hires packs were loaded, crazy graphic trailing occurred. I also had some pretty bad force-closes. An example of this happened in the intro scene of zelda before you press start, the horse movements trailed horribly and the cloud textures didn't have proper alignment.
All in all, I am not trying to stir anything up. I just thought my time and trials were worth reporting here. It might not be the section as it covers a few applications, and if it is not I am happy to move it elsewhere.
For now, PJ64 is hands-down the clear winner for me and my configuration. If anyone has any tips regarding the sound latency, I would love to know them. Thanks everyone for putting in so much of your time to make this community happen.
Macbook Pro (non-retina) mid-2012, i7 2.7 (8MB cache), 16GB Vengeance, 2 840 pro SSDs, OSX Yosemite, Parallels 10.1.1, Windows 10 Tech Preview Build: 9841 running on secondary SSD. Windows VM is allocated 6GB of Ram, 512MB of VRAM, and 2 cores and does not run with continuity enabled in Parallels.
I have successfully run the following ROMS:
Zelda OOT - With hires texture pack
Super Smash Brothers - With hires texture pack
Diddy Kong Racing
HOWEVER, there is one caveat. Audio lag (1/8 - 1/5 sec...i think?) occurs in all of these games in PJ64. In SSB it isn't so bad because so much crazyness is happening all at the same time anyway. With zelda its annoying but not unbearable.
I suppose if I had to nitpick, there seems to be a bit of latency of the movement as well but honestly i dont mind it too much.
I have ALSO run these same roms on both SixtyForce, and Mupen64 natively on OSX yosemite.
My basic comparison is as follows:
SixtyForce -
Pros - WAY more responsive than Mupen64 in OSX or PJ64 on windows and Zero Audio latency. Seems to work flawlessly for these games.
Cons - No way to load hires texture packs
Mupen64 (on OSX Yosemite) -
Pros - Functional. Honestly, what is important to report here is the fact that you have the option (which is difficult to figure out because all existing mac instructions are horribly outdated) to load hires packs. I tried every version available including the modified GUI which i believe is referred to as Mupen64Plus.
Cons - when the hires packs were loaded, crazy graphic trailing occurred. I also had some pretty bad force-closes. An example of this happened in the intro scene of zelda before you press start, the horse movements trailed horribly and the cloud textures didn't have proper alignment.
All in all, I am not trying to stir anything up. I just thought my time and trials were worth reporting here. It might not be the section as it covers a few applications, and if it is not I am happy to move it elsewhere.
For now, PJ64 is hands-down the clear winner for me and my configuration. If anyone has any tips regarding the sound latency, I would love to know them. Thanks everyone for putting in so much of your time to make this community happen.
Macbook Pro (non-retina) mid-2012, i7 2.7 (8MB cache), 16GB Vengeance, 2 840 pro SSDs, OSX Yosemite, Parallels 10.1.1, Windows 10 Tech Preview Build: 9841 running on secondary SSD. Windows VM is allocated 6GB of Ram, 512MB of VRAM, and 2 cores and does not run with continuity enabled in Parallels.
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