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  1. #221
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    I apologize if this belongs in another thread, but I'm guessing it has something to do with the texture pack.

    What was the fix for items having no color when pulled from a chest and held above Link's head? I think I remember reading about it in the past but now i can't find it.

    I'm using the Glide64 2.1.2.202 video plugin and the default RSP in Project64 2.3.2.202.
    Last edited by Lylat1an; May 29th, 2018 at 02:24.
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  2. #222
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    So I found a website that uses AI to enhance and upscale lowres images and tried it with the backdrop for Links House. I think it turned out quite nice! But would it be possible to add enhanced backdrops to the pack using this method?

    Here's 3 images for comparison: https://imgur.com/a/uk63OwU
    I got the original image from here https://tcrf.net/The_Legend_of_Zelda...endered_Images
    I've used both the "magic" option and "magic + enhanced" on one. The site in question is letsenhance.io but the problem is you need to be registred in order to use it and you only get 5 free uploads. To avoid spamming my own email I registred using an email from freedom.casa and it worked fine so it's pretty easy to bypass that.

    What do you guys think?

  3. #223
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    If you can convert the images to .png in the correct size, you should be able to use them in a pack. I don't have any real experience with glide, but with the old rice plugin, the backgrounds were made up with a bunch of random files that went together like a puzzle. If that's still the case, you'll need to use the high res easer program to number the files, so you know what order each file goes in. Looks good though.

  4. #224
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    Quote Originally Posted by MajoraAKC View Post
    So I found a website that uses AI to enhance and upscale lowres images and tried it with the backdrop for Links House.

    Here's 3 images for comparison:
    All things considered, that is an exceptional result... better than any free enhancement software or method that I have ever run across.

    Using images from the original dump as a comparison, here is Link's bed:
    Click image for larger version. 

Name:	LoZ OoT - Link's Bed Enhanced.png 
Views:	180 
Size:	221.7 KB 
ID:	40162

    The massive obstacle, however would be about how to put it back into the game when completed. Assuming the upscale was a perfect 4x size (for easy multiplying) there are two possibilities:
    1. All of the individual images are dumped from the ROM, sent through the site, and each is enhanced individually. PRO: If the completed files are each given the same name as their originals, then you could insert them immediately into the high res folder. CON: It is likely that, while the algorithms are smarter, it has to work the same way as all of the other enhancers by looking at several neighboring pixels and using them as a guide on what should or should not be done. This image may have worked so well because of its size. If the individual 32x16 pieces are used, though, they have almost no neighboring pixels and, while the images could still look improved, they may not tile well with each other, creating a different type of problem. Obviously this would be easy to test.
    2. Piece the small images together like a jigsaw puzzle, upload the single file, and then separate them again to their original files, making sure to give each the correct file name. PRO: It is likely that enhancement will be far superior to the other method. CON: A huge amount of work with a high probability of errors when trying to split images into their original file names. Creating just the bed above (four images with easy landmarks) took a bit if time, cropping in just the right places from your provided file. Doing this 1,000 times with wall pieces that all look the same.... I don't think that I want to take on that task.
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  5. #225
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    Thats where hires_easer comes in. It numbers the textures, so you know in which order they fit together. Then after you edit them, it puts them back together for you. It works very well. I used it for my SM64 backgrounds.


  6. #226
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    I knew that something like that existed, but I never knew what it was called.


    *edit*
    [Looking for info on HiResEaser]

    So I find it, and, naturally, it is only for Photoshop CS3 or below, and I do not have that. (I use CS6 if I choose to not go with a different program.)

    I thought that this was going to be easy. I would go inside of every "house" in Kokiri Forest, back ally of the Market, and in the Village, collect the dumped files from each, use HiResEaser to merge them (however that works) upscale on the site, split the textures again using HiResEaser, insert the new high res images, and in only a few minutes, voila! A lot better than nothing, since nothing has ever been done with those areas.

    But no. I should have known it would not be that easy for me. There is always a wall in my way.
    Last edited by EmuNoviceUser; May 31st, 2018 at 03:56.
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  7. #227
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    I've done some more research and apparently you can run your on AI in Linux(Ubuntu). I'm going to try to make it work. That would allow me to enhance them in a batch and it would save a lot of time. I'm also concidering paying for the WaifuX2-multi service if I can't make it on my own. The price is a little steep on Let's Enhance. The 1000 pic a month limit bothers me...

    But if we can put them together and then enhance and split them when done that would indeed make think a lot easier.

    Edit: I'm using this guide to do it on Ubuntu https://medium.com/machine-learning-...g-3b6b31b0fa2e
    So far I've gotten it to work partly. It gives me odd results and I'm not sure why. Here's what it looks like https://imgur.com/a/Q4wO3j9
    Last edited by MajoraAKC; June 1st, 2018 at 10:29.

  8. #228
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    I took MajoraAKC's image and split it into textures so that I could see it in-game for myself. Sure, the result is not ultra-HD like the rest of the textures in this project, but the difference is significant, and I would take this new set over the old one any day.

    Here are two split-screen images showing the before and after:
    Click image for larger version. 

Name:	LoZ OoT - Link's House Inside - Original & Enhanced split 1.png 
Views:	102 
Size:	507.6 KB 
ID:	40163

    Click image for larger version. 

Name:	LoZ OoT - Link's House Inside - Original & Enhanced split 2.png 
Views:	79 
Size:	506.8 KB 
ID:	40164
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  9. #229
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    I decided to do the Market as well while I was at it. Areas like the clouds did not turn out very well, but I am impressed by the results on the wall textures and background foliage against the walls and somewhat the brick path and stones. Again, certainly not as good as skilled recreation, but it looks to me like an improvement in some places.

    (Any odd separations on the new images are a result of my not splitting textures perfectly in order ot save time.)

    Click image for larger version. 

Name:	LoZ OoT - Market Day - Original & Enhanced split 1.png 
Views:	134 
Size:	508.8 KB 
ID:	40167

    I wish that some one other people would give feedback. Am I just biased because it is a new and different aproach, or does anyone else like the change?
    Last edited by EmuNoviceUser; June 11th, 2018 at 00:50.
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  10. #230
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    It's definitely an improvement

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