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  1. #241
    EmuTalk Member
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    Did someone know which Font are using in this Texture Pack?
    I will make the German words ingame.
    I missing 2 Pictures in the main menu "language" and "English" this is not in HD.
    I have revised the main menu now it looks perfect except this 2 words

    I can Upload the German one and the fix main menu

    Thank you so much for this Texture Pack *-*

  2. #242
    EmuTalk Member
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    I just did something of use for the v6 pack only to find, AFTER registering, that you have changed to v7.. I'll just do it all over again now that I know.. Just a couple of tables for the community.. You'll see when I re-do them WHY I had to re-do them. lol

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    Quote Originally Posted by Zengobag View Post
    I just did something of use for the v6 pack only to find, AFTER registering, that you have changed to v7.. I'll just do it all over again now that I know.. Just a couple of tables for the community.. You'll see when I re-do them WHY I had to re-do them. lol

    Just 3 files that could be of use and could even be added to first page by the mods/admin staff. It's a thank you for all your time spent doing this project and an easier way to update what has been added.

    If the mht file doesn't work, here's a link on how it's done (For the mods/admins) -> https://smallbusiness.chron.com/embe...tml-42699.html

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    Quote Originally Posted by Hellbringer616 View Post
    Change log of what has been updated? Or simply too much to list?

    Also that damned letter P in "Press Start" never got fixed haha, Do we know if it's just an issue with naming? Or is it simply the capital P doesn't exist?
    I've just chucked some files up regarding what's up above into a tabbed TXT file, an Excel spreadsheet and a mht file. Hopefully the xls/mht can be added above to make it easier to update and to read. It's just the code below the "Currently completed/partially completed Areas" above but made more readable.
    Attached Files Attached Files

  3. #243
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    Hello,

    this might be a dumb question but i would like to know if someone could explain how i use this texturepack? I already searched for a tutorial but i couldnt find one thats up to date. I installed the GlideN64 Video Plugin for Project 64 but now i just dont know how to load the texture pack

    sorry if this was already explained

  4. #244
    Just Having Fun
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    Quote Originally Posted by krypton View Post
    i would like to know if someone could explain how i use this texturepack?
    • In your Project64 directory, open the Plugin folder and create a new folder "hires_texture" (without quotes, of course). Extract the "THE LEGEND OF ZELDA" folder and contents from the v7 rar file into the hires_texture folder. (If the THE LEGEND OF ZELDA folder does not exist in the rar file, create it and extract.)
    • Open Project64, go to "Options -> Settings" and make sure that you have Glide64 selected under "Video (graphics) plugin". Click OK.
    • Go to "Options -> Configure Graphics Plugin" and tick "Show texture enhancement options" at the bottom if it isn't already. Click OK. Open the menu again there will be a new tab "Texture enhancement."
    • Under the "Texture enhancement" tab, on the right side under "High resolution textures", set Format to "Rice format". The default of the other settings should be fine, but be sure to tick "Save texture cache to hard disk" if you want to save a load of time in the future. Click OK.
    • Run the ROM. You should see a list of files being loaded. This will take some time if you are not using an SSD but will not be an issue in the future if you selected "Save texture cache to hard disk." Once loading is finished, the game will start. If the graphics do not look significantly improved or no files loaded before the game started, press the "R" key which reloads all of the textures.

    And with that, you should be good to go!
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  5. #245
    EmuTalk Member
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    Quote Originally Posted by EmuNoviceUser View Post
    • In your Project64 directory, open the Plugin folder and create a new folder "hires_texture" (without quotes, of course). Extract the "THE LEGEND OF ZELDA" folder and contents from the v7 rar file into the hires_texture folder. (If the THE LEGEND OF ZELDA folder does not exist in the rar file, create it and extract.)
    • Open Project64, go to "Options -> Settings" and make sure that you have Glide64 selected under "Video (graphics) plugin". Click OK.
    • Go to "Options -> Configure Graphics Plugin" and tick "Show texture enhancement options" at the bottom if it isn't already. Click OK. Open the menu again there will be a new tab "Texture enhancement."
    • Under the "Texture enhancement" tab, on the right side under "High resolution textures", set Format to "Rice format". The default of the other settings should be fine, but be sure to tick "Save texture cache to hard disk" if you want to save a load of time in the future. Click OK.
    • Run the ROM. You should see a list of files being loaded. This will take some time if you are not using an SSD but will not be an issue in the future if you selected "Save texture cache to hard disk." Once loading is finished, the game will start. If the graphics do not look significantly improved or no files loaded before the game started, press the "R" key which reloads all of the textures.

    And with that, you should be good to go!
    Thank you very much Sir!

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